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What's wrong with high-level/epic play?
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<blockquote data-quote="Imban" data-source="post: 4601642" data-attributes="member: 29206"><p>No sir. Lead the Attack lasts for your entire party for the rest of the encounter. So for the rest of the encounter, if the Warlord hits with Lead the Attack, you're hitting the dragon on a 3 or higher. If he whiffs, you're hitting on a 13 or higher. This has some balance implications, though they're not <strong>as</strong> dire - there are plenty of sources of temporary power bonuses to attack which are available, so you're not entirely in the doghouse if Lead the Attack misses.</p><p></p><p>Orb wizards are the big example of messing this over, though, what with their ability to give an enemy a -10 penalty (Wis 16 to start, raised at every level, chose Archmage instead of Demigod, wearing an epic Phrenic Crown) on saving throws against such conditions as "stunned", which leave the target completely useless.</p><p></p><p>A normal monster which is stunned at -10 only recovers on a 20. So it's basically a writeoff. Elite? 18-20, probably a writeoff. Even a solo needs a 15-20 and will probably be down for a few rounds.</p><p></p><p>Then you add stuff to the mix like Orbs of Mental Dominion and you quickly see enemies getting put under status against which not even Jesus could save.</p></blockquote><p></p>
[QUOTE="Imban, post: 4601642, member: 29206"] No sir. Lead the Attack lasts for your entire party for the rest of the encounter. So for the rest of the encounter, if the Warlord hits with Lead the Attack, you're hitting the dragon on a 3 or higher. If he whiffs, you're hitting on a 13 or higher. This has some balance implications, though they're not [b]as[/b] dire - there are plenty of sources of temporary power bonuses to attack which are available, so you're not entirely in the doghouse if Lead the Attack misses. Orb wizards are the big example of messing this over, though, what with their ability to give an enemy a -10 penalty (Wis 16 to start, raised at every level, chose Archmage instead of Demigod, wearing an epic Phrenic Crown) on saving throws against such conditions as "stunned", which leave the target completely useless. A normal monster which is stunned at -10 only recovers on a 20. So it's basically a writeoff. Elite? 18-20, probably a writeoff. Even a solo needs a 15-20 and will probably be down for a few rounds. Then you add stuff to the mix like Orbs of Mental Dominion and you quickly see enemies getting put under status against which not even Jesus could save. [/QUOTE]
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