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What's wrong with high-level/epic play?
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<blockquote data-quote="Kerrick" data-source="post: 4602056" data-attributes="member: 4722"><p>And Merry Christmas to you.</p><p></p><p></p><p>Now now, be nice. There are lots of folks who are looking for a "new" version of 3.5, one that fixes the changes - why do you think Paizo has such a huge following? 4E is a far larger change to the system than what I'm doing.</p><p></p><p></p><p>Sure, if you take them directly over without tweaking them. So far, Project Phoenix looks a LOT like 3E to me - the base classes are still there, the feats are still there, the spells are still there... it's just that a lot of what they DO has changed. See, a lot of what breaks the system is not the spells and powers and classes themselves, but the numbers behind them. That's a lot of what 4E did - they changed the numbers: BAB and saves scale at 1/2 levels, attacks and saves work differently (different DCs), etc. What Paizo did, changing grapple from an opposed roll to a roll against a static DC, altered it it drastically and made it actually WORK. I firmly believe that once you fix the numbers behind the mechanics, everything else will fall into place. You might think it's a fool's errand; so be it. If 3.5 weren't still popular with a large portion of the gaming community, I might not have bothered, but it is, and I did.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4602056, member: 4722"] And Merry Christmas to you. Now now, be nice. There are lots of folks who are looking for a "new" version of 3.5, one that fixes the changes - why do you think Paizo has such a huge following? 4E is a far larger change to the system than what I'm doing. Sure, if you take them directly over without tweaking them. So far, Project Phoenix looks a LOT like 3E to me - the base classes are still there, the feats are still there, the spells are still there... it's just that a lot of what they DO has changed. See, a lot of what breaks the system is not the spells and powers and classes themselves, but the numbers behind them. That's a lot of what 4E did - they changed the numbers: BAB and saves scale at 1/2 levels, attacks and saves work differently (different DCs), etc. What Paizo did, changing grapple from an opposed roll to a roll against a static DC, altered it it drastically and made it actually WORK. I firmly believe that once you fix the numbers behind the mechanics, everything else will fall into place. You might think it's a fool's errand; so be it. If 3.5 weren't still popular with a large portion of the gaming community, I might not have bothered, but it is, and I did. [/QUOTE]
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What's wrong with high-level/epic play?
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