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What's wrong with high-level/epic play?
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<blockquote data-quote="Stalker0" data-source="post: 4602080" data-attributes="member: 5889"><p>The one x factor you have to use in 4e epic player is the huge amounts of powers that add temporary bonuses or penalties. At low levels, these powers are a once in a while boost. At epic, they are very prevalent.</p><p></p><p>For example, you can't look at the base defense score of 33 and say that is what the player will have all the time. What about powers that boost defenses, or ones that reduce the enemies' attack score?</p><p></p><p>Its the equivalent of saying a 3e 20th level cleric is weak because your not including all of the buff spells that he likely has on himself.</p><p></p><p>This is the thing that is hard to measure theoretically, and something we will have to see worked in with live play.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4602080, member: 5889"] The one x factor you have to use in 4e epic player is the huge amounts of powers that add temporary bonuses or penalties. At low levels, these powers are a once in a while boost. At epic, they are very prevalent. For example, you can't look at the base defense score of 33 and say that is what the player will have all the time. What about powers that boost defenses, or ones that reduce the enemies' attack score? Its the equivalent of saying a 3e 20th level cleric is weak because your not including all of the buff spells that he likely has on himself. This is the thing that is hard to measure theoretically, and something we will have to see worked in with live play. [/QUOTE]
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What's wrong with high-level/epic play?
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