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What's wrong with high-level/epic play?
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<blockquote data-quote="Upper_Krust" data-source="post: 4602219" data-attributes="member: 326"><p>Merry Xmas all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As regards the infered problems with high level 4E, it seems to me that its more of a case of "well this power can be problematic" or "this item will lead to trouble" rather than a case of "these rules are bad". I certainly agree that you need to keep an eye out for powers that last an entire encounter, they should definately be weaker than those which only last until the next round. I certainly would watch for Ability Score Modifier boosts that last an entire encounter. I don't think they are a good idea.</p><p></p><p>The main problem I have encountered with high-level 4E is the stunning of solo monsters (or to a lesser extent elite critters). However, the solution was presented in Draconomicon with regards Tiamat's stats, in that she auto saves against each effect the round after. So even if you do Stun her it will only be for one round...and in Tiamat's case that only works on one head anyway, but thats a different matter altogether. </p><p></p><p>I would suggest the auto save after one round be applied to all solo monsters. With perhaps an auto save after two rounds for elite opponents.</p><p></p><p>The other minor problem (the ability score disparity) I had already noticed and in my early builds of my Legendary Tier through to Sidereal Tier (31-60) I have doubled the ability score bonus to +2.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4602219, member: 326"] Merry Xmas all! :) As regards the infered problems with high level 4E, it seems to me that its more of a case of "well this power can be problematic" or "this item will lead to trouble" rather than a case of "these rules are bad". I certainly agree that you need to keep an eye out for powers that last an entire encounter, they should definately be weaker than those which only last until the next round. I certainly would watch for Ability Score Modifier boosts that last an entire encounter. I don't think they are a good idea. The main problem I have encountered with high-level 4E is the stunning of solo monsters (or to a lesser extent elite critters). However, the solution was presented in Draconomicon with regards Tiamat's stats, in that she auto saves against each effect the round after. So even if you do Stun her it will only be for one round...and in Tiamat's case that only works on one head anyway, but thats a different matter altogether. I would suggest the auto save after one round be applied to all solo monsters. With perhaps an auto save after two rounds for elite opponents. The other minor problem (the ability score disparity) I had already noticed and in my early builds of my Legendary Tier through to Sidereal Tier (31-60) I have doubled the ability score bonus to +2. [/QUOTE]
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