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What's wrong with high-level/epic play?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4602854" data-attributes="member: 710"><p>Okay. I see why you did that.</p><p></p><p></p><p>Basically, the 4E system creates a difference over 30 levels between monsters and PCs.</p><p>PCs get +15 from their level, +6 from enhancement, and +4 from ability score bonuses, for a total of +25 vs +30 for monsters (that simply scale linearly from level.) (or a ratio of +8.33 per tier for PCs vs +10 per tier for NPCs and monsters)</p><p>I can't believe this was a "mistake" by the designers, so I assume they wanted to compensate by using powers and feat abilities. </p><p>Do you think that will become unworkable at higher levels? </p><p></p><p>If you increase the ability score bonuses to +2 instead of +1, you get an extra +3 bonus onto everything instead of the usual +1.5 per tier from ability scores, achieving a 9.85 per tier. Still not identical, but close enough.</p><p>(That's an interesting observation in its own right, if we're looking at removing magic items with enhancement bonuses from the game.) </p><p></p><p>Do you add more dailies and encounters after level 30, or do you only grant better powers? I think at some point, the system will become unwieldy if there are too many powers. (There is a reason why you retrain old class powers instead of keeping them around.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4602854, member: 710"] Okay. I see why you did that. Basically, the 4E system creates a difference over 30 levels between monsters and PCs. PCs get +15 from their level, +6 from enhancement, and +4 from ability score bonuses, for a total of +25 vs +30 for monsters (that simply scale linearly from level.) (or a ratio of +8.33 per tier for PCs vs +10 per tier for NPCs and monsters) I can't believe this was a "mistake" by the designers, so I assume they wanted to compensate by using powers and feat abilities. Do you think that will become unworkable at higher levels? If you increase the ability score bonuses to +2 instead of +1, you get an extra +3 bonus onto everything instead of the usual +1.5 per tier from ability scores, achieving a 9.85 per tier. Still not identical, but close enough. (That's an interesting observation in its own right, if we're looking at removing magic items with enhancement bonuses from the game.) Do you add more dailies and encounters after level 30, or do you only grant better powers? I think at some point, the system will become unwieldy if there are too many powers. (There is a reason why you retrain old class powers instead of keeping them around.) [/QUOTE]
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