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What's wrong with high-level/epic play?
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<blockquote data-quote="MichaelSomething" data-source="post: 4604254" data-attributes="member: 51168"><p>I would like to put out my theory that the 4E designers understand or at least are aware of the scaling in the system. For one, they made it clear that your not suppose to use a character past level 30. The system won't work pass 30 because it wasn't designed to work pass 30. </p><p> </p><p>You may also need to account for other things besides the raw numbers. Things like the amount of healing, the quality of the character's powers (many higher level powers are generally better then lower level powers), bonus from other sources, and extra options from magic items, etc. Those things can all affect how well a party can do in a battle.</p><p> </p><p>For example, If I was an epic level Human Fighter who spent an action point (giving me another +3 because I have Action Surge) next to my friend the Warlord with Inspiring Presence (for another bonus between +3-+5) flanking with a Rouge (for another +2) hitting a solo with my super cool high level daily, that can really turn a battle. Or I am optimizing too much here? I believe that the designers assumed that PCs would be doing stuff like that but I could be wrong though.</p><p> </p><p>Yet another factor to consider is future splat. In the future, you can expect more epic level material that will power up Epic level characters even more. They could be operating under the idea that people wouldn't play tons of epic level stuff right now. By the time many people want more epic level stuff, WOTC will have said stuff out for them. Of course, this is assuming people aren't playing epic out of the gate but will in the future.</p></blockquote><p></p>
[QUOTE="MichaelSomething, post: 4604254, member: 51168"] I would like to put out my theory that the 4E designers understand or at least are aware of the scaling in the system. For one, they made it clear that your not suppose to use a character past level 30. The system won't work pass 30 because it wasn't designed to work pass 30. You may also need to account for other things besides the raw numbers. Things like the amount of healing, the quality of the character's powers (many higher level powers are generally better then lower level powers), bonus from other sources, and extra options from magic items, etc. Those things can all affect how well a party can do in a battle. For example, If I was an epic level Human Fighter who spent an action point (giving me another +3 because I have Action Surge) next to my friend the Warlord with Inspiring Presence (for another bonus between +3-+5) flanking with a Rouge (for another +2) hitting a solo with my super cool high level daily, that can really turn a battle. Or I am optimizing too much here? I believe that the designers assumed that PCs would be doing stuff like that but I could be wrong though. Yet another factor to consider is future splat. In the future, you can expect more epic level material that will power up Epic level characters even more. They could be operating under the idea that people wouldn't play tons of epic level stuff right now. By the time many people want more epic level stuff, WOTC will have said stuff out for them. Of course, this is assuming people aren't playing epic out of the gate but will in the future. [/QUOTE]
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