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What's wrong with high-level/epic play?
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<blockquote data-quote="Stalker0" data-source="post: 4605334" data-attributes="member: 5889"><p>A few things to keep in mind.</p><p></p><p>1) Its a level 30 rogue vs a level 33 solo. This could be the capstone of the game, the guy is going to be insanely awesome.</p><p></p><p>2) The +38 is nothing but a little bit of damage. The burst attack of Orcus really isn't anything to write home about. The real attack is the +33 fort attack (the touch of death). So in that case, anything that boosts the rogue's defenses or penalizes orcus' attacks has a BIG impact on the rogue's ability to escape it. It is also reach 4, meaning the rogue may not want to be staying toe to toe with Orcus. Leave the defender in there with his much better fort save.</p><p></p><p></p><p>I'm not wholly defending the high level discrepancy between PCs and Monsters, but I think its definitely a playtest required discussion, not one you can base on theory. You all know I love a good theorycraft discussion, but nearly all the ones I see pay minimal attention to powers (for good reason, they are really variable and hard to put in a mathematical model). But you cannot ignore the effects of powers at high levels, they are too strong and too prevalent a force.</p><p></p><p>Now take a few 30th level pcs, throw them against orcus, and get back to us. How often was orcus autohitting the party, etc.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4605334, member: 5889"] A few things to keep in mind. 1) Its a level 30 rogue vs a level 33 solo. This could be the capstone of the game, the guy is going to be insanely awesome. 2) The +38 is nothing but a little bit of damage. The burst attack of Orcus really isn't anything to write home about. The real attack is the +33 fort attack (the touch of death). So in that case, anything that boosts the rogue's defenses or penalizes orcus' attacks has a BIG impact on the rogue's ability to escape it. It is also reach 4, meaning the rogue may not want to be staying toe to toe with Orcus. Leave the defender in there with his much better fort save. I'm not wholly defending the high level discrepancy between PCs and Monsters, but I think its definitely a playtest required discussion, not one you can base on theory. You all know I love a good theorycraft discussion, but nearly all the ones I see pay minimal attention to powers (for good reason, they are really variable and hard to put in a mathematical model). But you cannot ignore the effects of powers at high levels, they are too strong and too prevalent a force. Now take a few 30th level pcs, throw them against orcus, and get back to us. How often was orcus autohitting the party, etc. [/QUOTE]
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