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What's wrong with high-level/epic play?
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<blockquote data-quote="Stalker0" data-source="post: 4605338" data-attributes="member: 5889"><p>To me it works like this. We all see the discrepancy at high levels between pcs and monsters. There are two main possibilities:</p><p></p><p>1) The power system is what makes up the gap. The designers correctly designed the numbers taking powers into account, so high level play works as advertised.</p><p></p><p>2) The designers got it wrong. The powers system doesn't address the issue, there is in fact a problem at high levels.</p><p></p><p></p><p>My take is until proven otherwise, always assume the designers got it right. There are some smart guys (and gals) working on the system, why not give them the benefit of the doubt. And since the power system is pretty complicated and not easily tracked using theory (unlike some other aspects of the system), then the best way to determine the success of the system is through playtest experience.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4605338, member: 5889"] To me it works like this. We all see the discrepancy at high levels between pcs and monsters. There are two main possibilities: 1) The power system is what makes up the gap. The designers correctly designed the numbers taking powers into account, so high level play works as advertised. 2) The designers got it wrong. The powers system doesn't address the issue, there is in fact a problem at high levels. My take is until proven otherwise, always assume the designers got it right. There are some smart guys (and gals) working on the system, why not give them the benefit of the doubt. And since the power system is pretty complicated and not easily tracked using theory (unlike some other aspects of the system), then the best way to determine the success of the system is through playtest experience. [/QUOTE]
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What's wrong with high-level/epic play?
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