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What's wrong with metamagic?
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<blockquote data-quote="Pants" data-source="post: 1943671" data-attributes="member: 8849"><p>As a person playing an almost 9th-level Sorcerer, metamagic is invaluable to me. You must remember though, that spontaneously using metamagic increases the casting time to one full round, not one round (big difference there). </p><p></p><p>My sorcerer has both Silent Spell and Empower Spell and he's used both of them extensively. Empower has seen more use, especially since I only know one 4th level spell, I can use up those extra spell slots to throw around some empowered melf's acid arrows and empowered magic missiles.</p><p></p><p>Silent Spell was integral when the party and I needed to escape from a band of goons. Using silent message spells to talk with trapped party members while invisible helped save the day, along with a couple of well cast silent invisibility spells.</p><p></p><p>Still, not every metamagic feat is going to be useful in every situation. Everyone seems to be judging every feat here in a combat only scenario. Possibly, in heavy rping games, silent stilled spells may see more use than empowered maximized spells, it really just depends upon the game type and situation.</p><p></p><p>Then again, I'm really the only person in my group who has made use of metamagic extensively. Most of the villain caster NPC's that I've run have used metamagic spells (using quickened spells pisses my players off) and the few spellcasters I've played have used metamagic at least once. However, only one two other player have taken metamagic and the two that were taken were Energy Substitution (Sonic) and Empower Spell.</p><p></p><p></p><p>Because <em>Firebrand</em> is horribly powerful for its level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Pants, post: 1943671, member: 8849"] As a person playing an almost 9th-level Sorcerer, metamagic is invaluable to me. You must remember though, that spontaneously using metamagic increases the casting time to one full round, not one round (big difference there). My sorcerer has both Silent Spell and Empower Spell and he's used both of them extensively. Empower has seen more use, especially since I only know one 4th level spell, I can use up those extra spell slots to throw around some empowered melf's acid arrows and empowered magic missiles. Silent Spell was integral when the party and I needed to escape from a band of goons. Using silent message spells to talk with trapped party members while invisible helped save the day, along with a couple of well cast silent invisibility spells. Still, not every metamagic feat is going to be useful in every situation. Everyone seems to be judging every feat here in a combat only scenario. Possibly, in heavy rping games, silent stilled spells may see more use than empowered maximized spells, it really just depends upon the game type and situation. Then again, I'm really the only person in my group who has made use of metamagic extensively. Most of the villain caster NPC's that I've run have used metamagic spells (using quickened spells pisses my players off) and the few spellcasters I've played have used metamagic at least once. However, only one two other player have taken metamagic and the two that were taken were Energy Substitution (Sonic) and Empower Spell. Because [i]Firebrand[/i] is horribly powerful for its level. ;) [/QUOTE]
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