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What's wrong with metamagic?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1944751" data-attributes="member: 3146"><p>Personally, I don't think anything is wrong with metamagic. Something is wrong with the costing of some metamagic feats (Widen Spell, for instance, is horribly overpriced). Other metamagic feats shine primarily in odd situations. (Enlarge Spell, for instance, is tremendously effective in mass-combat situations where the range of a firestorm or flamestrike is a serious limiting factor. Similarly, Still Spell is tremendously useful for a character who wants to play a melee style Eldritch Knight without access to Spellsword or other ASF eliminating factors).</p><p></p><p>If people don't use metamagic, I can think of a few explanations:</p><p></p><p>1. They haven't properly calculated the opportunity cost. A previous poster asked "Why cast an empowered fireball when you can cast two fireballs?" You can't cast an empowered fireball instead of two fireballs unless you use a spellpoint system. You cast an empowered fireball instead of a cone of cold.</p><p></p><p>2. They haven't seen metamagic in action. There are a lot of things people don't properly appreciate without demonstration.</p><p></p><p>3. They think that a metamagic feat has to be good for all spells in order to be worthwhile. Quicken Spell, for instance, is a pretty lousy feat for Expeditious Retreat or color spray. But it's pretty darn good for Scorching Ray, Magic Missile, Ray of Enfeeblement, etc. Similarly, it's not worth empowering a Chill Metal or a cure serious wounds, but an empowered Flame Strike is quite deadly.</p><p></p><p>4. They think that a metamagic feat has to be useful on the same spells at all levels. Empowered Fireball is great at level 10. It knocks the socks of cone of cold. By level 15, cone of cold is a better choice. However, an empowered cone of cold will knock the socks of a delayed blast fireball at that point. Similarly, a maximized scorching ray typically does more damage than disintegrate around level 11 and uses up a lower level spell slot.</p><p></p><p>Every metamagic feat isn't good for every character. An evocation prohibited enchanter doesn't have much use for empower spell. Then again, great cleave isn't good for every fighter either. But it is very effective for some fighters.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1944751, member: 3146"] Personally, I don't think anything is wrong with metamagic. Something is wrong with the costing of some metamagic feats (Widen Spell, for instance, is horribly overpriced). Other metamagic feats shine primarily in odd situations. (Enlarge Spell, for instance, is tremendously effective in mass-combat situations where the range of a firestorm or flamestrike is a serious limiting factor. Similarly, Still Spell is tremendously useful for a character who wants to play a melee style Eldritch Knight without access to Spellsword or other ASF eliminating factors). If people don't use metamagic, I can think of a few explanations: 1. They haven't properly calculated the opportunity cost. A previous poster asked "Why cast an empowered fireball when you can cast two fireballs?" You can't cast an empowered fireball instead of two fireballs unless you use a spellpoint system. You cast an empowered fireball instead of a cone of cold. 2. They haven't seen metamagic in action. There are a lot of things people don't properly appreciate without demonstration. 3. They think that a metamagic feat has to be good for all spells in order to be worthwhile. Quicken Spell, for instance, is a pretty lousy feat for Expeditious Retreat or color spray. But it's pretty darn good for Scorching Ray, Magic Missile, Ray of Enfeeblement, etc. Similarly, it's not worth empowering a Chill Metal or a cure serious wounds, but an empowered Flame Strike is quite deadly. 4. They think that a metamagic feat has to be useful on the same spells at all levels. Empowered Fireball is great at level 10. It knocks the socks of cone of cold. By level 15, cone of cold is a better choice. However, an empowered cone of cold will knock the socks of a delayed blast fireball at that point. Similarly, a maximized scorching ray typically does more damage than disintegrate around level 11 and uses up a lower level spell slot. Every metamagic feat isn't good for every character. An evocation prohibited enchanter doesn't have much use for empower spell. Then again, great cleave isn't good for every fighter either. But it is very effective for some fighters. [/QUOTE]
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