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What's wrong with metamagic?
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<blockquote data-quote="reanjr" data-source="post: 1944871" data-attributes="member: 20740"><p>For Wizards, it is rarely cost-effective to metamagic a spell. It is almost always more advantageous to simply memorize a higher level spell. There are some specific cases that can be planned for that this is not the case, but they seem to be the exception rather than the rule.</p><p></p><p>For sorcerers, without bonus feats with which to take metamagic feats and with the increased casting time, it just doesn't seem like a popular option. In my opinion, sorcerers should get 5th, 10th, 15th, and 20th level bonus feats for metamagic and should not increase the casting time. They're already weak as it is.</p><p></p><p>Wizards need a way to use metamagic feats without using up those high level slots. The main problem I see is that the only spells that are low enough level to metamagic are also the spells that seem most off-kilter on the resultant level. For instance, casting a maximized ice storm (7th level) for 30 points of damage to anything within a 40 ft. cylinder seems a bit weak. But compared to a maximized burning hands (4th level) at 20 points of damage to a 15' cone, it's powerful. And are you really going to give up one of your high level slots? Probably not. You're much more willing to waste a 4th level slot on a weak spell than a 7th level one, if only it weren't that much weaker and useless. There are too few spells and situations that are worthwhile. This problem is exacerbated by stacking metamagics (a quickened maximized magic missile would be nice to have, but not as an 8th level spell).</p><p></p><p>There are several different things that could be used to replace the spell level adjustment of metamagic. Casting time, expensive and specific material components, XP, etc. I think any of these would be more viable options than increased spell level.</p><p></p><p>But there is still the buy-in cost of getting a metamagic feat, though for wizards, this shouldn't be much of a problem.</p><p></p><p>In summary, it's because metamagic feats suck. They're a neat idea, but horribly balanced.</p></blockquote><p></p>
[QUOTE="reanjr, post: 1944871, member: 20740"] For Wizards, it is rarely cost-effective to metamagic a spell. It is almost always more advantageous to simply memorize a higher level spell. There are some specific cases that can be planned for that this is not the case, but they seem to be the exception rather than the rule. For sorcerers, without bonus feats with which to take metamagic feats and with the increased casting time, it just doesn't seem like a popular option. In my opinion, sorcerers should get 5th, 10th, 15th, and 20th level bonus feats for metamagic and should not increase the casting time. They're already weak as it is. Wizards need a way to use metamagic feats without using up those high level slots. The main problem I see is that the only spells that are low enough level to metamagic are also the spells that seem most off-kilter on the resultant level. For instance, casting a maximized ice storm (7th level) for 30 points of damage to anything within a 40 ft. cylinder seems a bit weak. But compared to a maximized burning hands (4th level) at 20 points of damage to a 15' cone, it's powerful. And are you really going to give up one of your high level slots? Probably not. You're much more willing to waste a 4th level slot on a weak spell than a 7th level one, if only it weren't that much weaker and useless. There are too few spells and situations that are worthwhile. This problem is exacerbated by stacking metamagics (a quickened maximized magic missile would be nice to have, but not as an 8th level spell). There are several different things that could be used to replace the spell level adjustment of metamagic. Casting time, expensive and specific material components, XP, etc. I think any of these would be more viable options than increased spell level. But there is still the buy-in cost of getting a metamagic feat, though for wizards, this shouldn't be much of a problem. In summary, it's because metamagic feats suck. They're a neat idea, but horribly balanced. [/QUOTE]
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