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What's wrong with metamagic?
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<blockquote data-quote="kigmatzomat" data-source="post: 1948002" data-attributes="member: 9254"><p>First off, I don't cripple or severely restrict spell acquisition however it is done in a fashion rational for the game world. A fireball spell is on par with rocket launcher; why wouldn't a lawful society have some basic guidelines, ethical if not legal, for their transfer? The only mage in a city of sufficient level to cast Legend Lore/Analyze Dwoemer (their main source of income) is not going to hand a potential competitor the keys to the cashbox. </p><p></p><p>In general, society-helping spells are available without much effort unless I have a plot-based reason for them not to be. (like the diviner monopolist) Charms, compulsions, and damage dealing spells (particularly area effect spells) are "licensed" spells in the lawful societies; someone has to vouch for you or face some form of repurcussion, be it social or legal. Being in a noble's good books, joining a mage's society, the thieves' guild, getting it through a temple, etc all provide ways for a mage to lay hands on spells. </p><p></p><p>Or you can venture to one of the less lawful regions to risk being attacked in the streets, sold into slavery and used as a fondue seasoning so you can buy whatever spells you want. Hey, these people are selling mind-control and stuff to blow up houses; they'll eat all kinds of stuff in a fondue.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1948002, member: 9254"] First off, I don't cripple or severely restrict spell acquisition however it is done in a fashion rational for the game world. A fireball spell is on par with rocket launcher; why wouldn't a lawful society have some basic guidelines, ethical if not legal, for their transfer? The only mage in a city of sufficient level to cast Legend Lore/Analyze Dwoemer (their main source of income) is not going to hand a potential competitor the keys to the cashbox. In general, society-helping spells are available without much effort unless I have a plot-based reason for them not to be. (like the diviner monopolist) Charms, compulsions, and damage dealing spells (particularly area effect spells) are "licensed" spells in the lawful societies; someone has to vouch for you or face some form of repurcussion, be it social or legal. Being in a noble's good books, joining a mage's society, the thieves' guild, getting it through a temple, etc all provide ways for a mage to lay hands on spells. Or you can venture to one of the less lawful regions to risk being attacked in the streets, sold into slavery and used as a fondue seasoning so you can buy whatever spells you want. Hey, these people are selling mind-control and stuff to blow up houses; they'll eat all kinds of stuff in a fondue. [/QUOTE]
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