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What's wrong with metamagic?
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<blockquote data-quote="swrushing" data-source="post: 1948140" data-attributes="member: 14140"><p>One of the big differences between sor and wiz that i recall from my game was that the wiz often spent much of his "spare" time nose deep in his books. The other characters, particularly my sorcerer, spent this time doing other things. The sor for instance, often spent time working on items and when not doing that, plying his social aptitude and, in my case, doing so by performing (maxed perform skill cross-class) in taverns and the like. While the money gained wasn't noticeable after 5th level or so, the contacts and just plain fun of it was a whole lot more enjoyable than "I send three days scribing spells." </p><p></p><p>"I spend one day making a wand and two days in the Brass Orchid playing and singing and drinking and getting to know some of the mercenaries that frequent there. Matter of fact, when possible, i will try to turn some of their war stories into songs, and see if that loosens their tongues even more." Much more fun. In these games, the wiz and sor were considered even more or less, a choice of style and preference.</p><p></p><p>That said, i have seen groups where the "downtime" was more or less handled as "well you have three weeks while the wizard scribes spells. Ok, now that thats done..." where there was no effort to let the other characters "do stuff" while the wizard paid his spellbook dues. (For most intents and purposes, this is saying "it takes no real time to scribe spells, bt can only be done in between adventures." it effectively is removing the time restriction.) In those groups, the wizard was seen as far preferrable to the sor.</p><p></p><p> and, i agree, one of the reasons i prefer PLAYING sorcerers is the major bookkeeping is done OUT OF GAME and IN GAME its all "how do i use what i have" on the fly, which just appeals a whole lot more to me.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1948140, member: 14140"] One of the big differences between sor and wiz that i recall from my game was that the wiz often spent much of his "spare" time nose deep in his books. The other characters, particularly my sorcerer, spent this time doing other things. The sor for instance, often spent time working on items and when not doing that, plying his social aptitude and, in my case, doing so by performing (maxed perform skill cross-class) in taverns and the like. While the money gained wasn't noticeable after 5th level or so, the contacts and just plain fun of it was a whole lot more enjoyable than "I send three days scribing spells." "I spend one day making a wand and two days in the Brass Orchid playing and singing and drinking and getting to know some of the mercenaries that frequent there. Matter of fact, when possible, i will try to turn some of their war stories into songs, and see if that loosens their tongues even more." Much more fun. In these games, the wiz and sor were considered even more or less, a choice of style and preference. That said, i have seen groups where the "downtime" was more or less handled as "well you have three weeks while the wizard scribes spells. Ok, now that thats done..." where there was no effort to let the other characters "do stuff" while the wizard paid his spellbook dues. (For most intents and purposes, this is saying "it takes no real time to scribe spells, bt can only be done in between adventures." it effectively is removing the time restriction.) In those groups, the wizard was seen as far preferrable to the sor. and, i agree, one of the reasons i prefer PLAYING sorcerers is the major bookkeeping is done OUT OF GAME and IN GAME its all "how do i use what i have" on the fly, which just appeals a whole lot more to me. [/QUOTE]
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