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What's wrong with metamagic?
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<blockquote data-quote="kigmatzomat" data-source="post: 1950019" data-attributes="member: 9254"><p>The same thing that happens if a wizard spends his 2 spells/level on them; they know the spell. I don't put any limitation on the self-derived spells. IMC the wizard is part of a guild and the guild has a large list of spells that are available no questions asked. Spells that can cause mass fatalities or chaos like fireballs, lightning bolts and charms, are not handed out freely. Really, do you want Charles Manson or Jeffrey Dahmer to have the mass charm spells? </p><p></p><p>You can either RP an encounter with a regent (possibly requiring a quest/task to prove you aren't a loony who's going to burn down a village) or acquire them with the freely-learned 2 spells/level. Since pretty much all the defensive, utility, and single-target attack spells are available but mostly limited due to time and expense, the 2 free spells get used for mostly mayhem-based spells or spells that no one in the immediate vicinity knows. </p><p></p><p></p><p></p><p>Basic weapons and armor? No. Catapults and ballistae? Yes. Do the rulers have a spy network in place to notice if anyone buys enough weapons & armor to equip a small army? Yes. Do they try to keep track of Vorpal, Lifestealing and other more powerful magic items? Yes. Has it been an issue in the 18 levels we've played through? Not yet. </p><p></p><p></p><p></p><p>I will say that D&D has the problem that it is not intended for a *particular* gameworld. AU has the advantage that it customized the game world, same goes for Eberron and the MiniHB is for a simpler, more combat-heavy game. D&D is generalized and suitable for multiple scenarios but it can falter under certain conditions, particularly house rules and 3rd party supplements. </p><p></p><p>My arguement is that if you add a house rule that makes Widen crap then you've chosen to make it crap. The feats are balanced against the spells & rules in the core books. Use different rules, get different results. Don't use the RAW and get different results. </p><p></p><p>Fail to apply the cost for scribing spells and wizards become a lot more appealing than sorcerors. Don't worry about the weight or survival of the spellbooks and it gets even more appealing. (FYI the only time a wizard has lost his spellbooks IMC have been when they botched a save and their backpack was the destroyed item and the time they tried to cross a river and he failed his ride, handle animal *and* swim checks so he had to ditch his backpack or drown. The books were eventually recovered but he was sweating bullets for a while) Make spells available that mimic metamagicked spells but at lower level and you've made metamagic less appealing. That may be the case but don't claim metamagic is broken when your the one who broke it.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1950019, member: 9254"] The same thing that happens if a wizard spends his 2 spells/level on them; they know the spell. I don't put any limitation on the self-derived spells. IMC the wizard is part of a guild and the guild has a large list of spells that are available no questions asked. Spells that can cause mass fatalities or chaos like fireballs, lightning bolts and charms, are not handed out freely. Really, do you want Charles Manson or Jeffrey Dahmer to have the mass charm spells? You can either RP an encounter with a regent (possibly requiring a quest/task to prove you aren't a loony who's going to burn down a village) or acquire them with the freely-learned 2 spells/level. Since pretty much all the defensive, utility, and single-target attack spells are available but mostly limited due to time and expense, the 2 free spells get used for mostly mayhem-based spells or spells that no one in the immediate vicinity knows. Basic weapons and armor? No. Catapults and ballistae? Yes. Do the rulers have a spy network in place to notice if anyone buys enough weapons & armor to equip a small army? Yes. Do they try to keep track of Vorpal, Lifestealing and other more powerful magic items? Yes. Has it been an issue in the 18 levels we've played through? Not yet. I will say that D&D has the problem that it is not intended for a *particular* gameworld. AU has the advantage that it customized the game world, same goes for Eberron and the MiniHB is for a simpler, more combat-heavy game. D&D is generalized and suitable for multiple scenarios but it can falter under certain conditions, particularly house rules and 3rd party supplements. My arguement is that if you add a house rule that makes Widen crap then you've chosen to make it crap. The feats are balanced against the spells & rules in the core books. Use different rules, get different results. Don't use the RAW and get different results. Fail to apply the cost for scribing spells and wizards become a lot more appealing than sorcerors. Don't worry about the weight or survival of the spellbooks and it gets even more appealing. (FYI the only time a wizard has lost his spellbooks IMC have been when they botched a save and their backpack was the destroyed item and the time they tried to cross a river and he failed his ride, handle animal *and* swim checks so he had to ditch his backpack or drown. The books were eventually recovered but he was sweating bullets for a while) Make spells available that mimic metamagicked spells but at lower level and you've made metamagic less appealing. That may be the case but don't claim metamagic is broken when your the one who broke it. [/QUOTE]
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