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What's wrong with Mini-Centric?
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<blockquote data-quote="Psion" data-source="post: 3853245" data-attributes="member: 172"><p>For me what torqued me off about 3.5 was the use of the battlemat at the rules arbiter.</p><p></p><p>Using minis as a means of keeping things straight and recalling and tracking where everything and everyone is at is very convenient. (I'll even use the mat out of combat in cities to remember which groups are together.)</p><p></p><p>But what I hated was how the rules in 3.5 moved from rules that relied on the GM's or designer's interpretation of the situation (e.g., the cover and concealment rules) to rules that had you tracing lines on the battlemat. A tracing lines on a battlemat simply cannot capture nuances like "the kobolds shooting from behind a barricade of rotted timbers", etc.</p></blockquote><p></p>
[QUOTE="Psion, post: 3853245, member: 172"] For me what torqued me off about 3.5 was the use of the battlemat at the rules arbiter. Using minis as a means of keeping things straight and recalling and tracking where everything and everyone is at is very convenient. (I'll even use the mat out of combat in cities to remember which groups are together.) But what I hated was how the rules in 3.5 moved from rules that relied on the GM's or designer's interpretation of the situation (e.g., the cover and concealment rules) to rules that had you tracing lines on the battlemat. A tracing lines on a battlemat simply cannot capture nuances like "the kobolds shooting from behind a barricade of rotted timbers", etc. [/QUOTE]
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