Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What's wrong with Mini-Centric?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="francisca" data-source="post: 3853610" data-attributes="member: 9734"><p>I can only give my personal perspective, and perhaps this can help the OP understand the dislike of mini-centric D&D. </p><p></p><p>Let me start with this: I love mini games like Chainmail, Reaper Warlord, and an assortment of hex-less measurement and hex based miniature skirmish/war games. I love D&D even more than miniature gaming. </p><p></p><p>However, I think they are different gaming experiences.</p><p></p><p>To me there is a continuum with roleplaying on one end and pure tactical minis on the other. I enjoy D&D best when mini use falls just off center on the Roleplay side, in which minis are used as a general visualization tool, and actual measurement and distance doesn't matter as much as who is being flanked, line of sight, etc... I'm quite cool with eyeballing the situation, and saying, sure, the Ogre is in fireball range, and not worrying about counting squares and love not having blast <em>radius</em> templates chock full of right angles. :\ </p><p></p><p>3.5 falls on the other side of the middle tending toward the tactical side, and to me, there is too much counting of squares and associated maneuvering. But that's cool. At my buddy's house, we play straight up 3.5, complete with all the stuff I don't really care for. It's just what it is, and as I'm not the DM, I roll with flow.</p><p></p><p>However, there would come a point that if you keep driving D&D toward the tactical/skirmish side of things, you'll end up with a miniatures based skirmish game with some level advancement bolted on the side. At that point, it would quit being "D&D" to me. I think many others have a nebulously defined boundary along this continuum where we look at it, and think that it goes too far. The location of that boundary varies widely.</p><p></p><p>A couple of years ago, I speculated here on ENW that 4e would be that minis game with roleplaying stuck to it on the side with duct tape (I think there are some compelling business reasons for them to do so). When I read that swift actions and some of the classes from DDM were released in the Complete Whatsit series, I saw it as confirmation. Maybe I was right, maybe not, we'll just have to wait and see. </p><p></p><p>But anyway, there you go. I don't like too much much tactical mini play in D&D, but I'm quite comfortable hacking up the game to fit my table, so it's no skin off my nose if I run 3.5 or 4e in the future. Others, I guess, are either not confident enough to do so, have a bunch of "BtB! RAW!11!1" shouting players at the table, or simply are pissy because WotC isn't doing it their way, and end up with with strong negative reactions.</p></blockquote><p></p>
[QUOTE="francisca, post: 3853610, member: 9734"] I can only give my personal perspective, and perhaps this can help the OP understand the dislike of mini-centric D&D. Let me start with this: I love mini games like Chainmail, Reaper Warlord, and an assortment of hex-less measurement and hex based miniature skirmish/war games. I love D&D even more than miniature gaming. However, I think they are different gaming experiences. To me there is a continuum with roleplaying on one end and pure tactical minis on the other. I enjoy D&D best when mini use falls just off center on the Roleplay side, in which minis are used as a general visualization tool, and actual measurement and distance doesn't matter as much as who is being flanked, line of sight, etc... I'm quite cool with eyeballing the situation, and saying, sure, the Ogre is in fireball range, and not worrying about counting squares and love not having blast [I]radius[/I] templates chock full of right angles. :\ 3.5 falls on the other side of the middle tending toward the tactical side, and to me, there is too much counting of squares and associated maneuvering. But that's cool. At my buddy's house, we play straight up 3.5, complete with all the stuff I don't really care for. It's just what it is, and as I'm not the DM, I roll with flow. However, there would come a point that if you keep driving D&D toward the tactical/skirmish side of things, you'll end up with a miniatures based skirmish game with some level advancement bolted on the side. At that point, it would quit being "D&D" to me. I think many others have a nebulously defined boundary along this continuum where we look at it, and think that it goes too far. The location of that boundary varies widely. A couple of years ago, I speculated here on ENW that 4e would be that minis game with roleplaying stuck to it on the side with duct tape (I think there are some compelling business reasons for them to do so). When I read that swift actions and some of the classes from DDM were released in the Complete Whatsit series, I saw it as confirmation. Maybe I was right, maybe not, we'll just have to wait and see. But anyway, there you go. I don't like too much much tactical mini play in D&D, but I'm quite comfortable hacking up the game to fit my table, so it's no skin off my nose if I run 3.5 or 4e in the future. Others, I guess, are either not confident enough to do so, have a bunch of "BtB! RAW!11!1" shouting players at the table, or simply are pissy because WotC isn't doing it their way, and end up with with strong negative reactions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's wrong with Mini-Centric?
Top