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What's wrong with Mini-Centric?
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<blockquote data-quote="GreatLemur" data-source="post: 3853822" data-attributes="member: 28553"><p>The expense of miniatures isn't really an issue for me, since I just print up cheap-ass little paper markers and draw (or print) my own maps on 1-inch graph paper.</p><p></p><p>However, having to shove aside everybody's books, character sheets, dice, and possibly food to make room for maps and minis is kind of a pain in the ass. Also, the miniature dependency requires my group to sit at the kitchen table when we play D&D, while for other games we kind lounge all over the living room. These are minor issues, and probably worth it for the distinctly D&Dish tactical depth that miniatures provide, but I think they stand as valid complaints.</p><p></p><p>Sounds like your view of this issue has more to do with how much gameplay is <em>combat</em>, rather than how much gameplay uses minatures.</p><p></p><p>In my experience, though, roleplay doesn't stop when the DM says "role for initiative". It continues throughout combat, whether or not minatures are used. The characters don't suddenly lose their identities and personalities and turn into chess pieces simply because they're being represented by physical objects.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3853822, member: 28553"] The expense of miniatures isn't really an issue for me, since I just print up cheap-ass little paper markers and draw (or print) my own maps on 1-inch graph paper. However, having to shove aside everybody's books, character sheets, dice, and possibly food to make room for maps and minis is kind of a pain in the ass. Also, the miniature dependency requires my group to sit at the kitchen table when we play D&D, while for other games we kind lounge all over the living room. These are minor issues, and probably worth it for the distinctly D&Dish tactical depth that miniatures provide, but I think they stand as valid complaints. Sounds like your view of this issue has more to do with how much gameplay is [i]combat[/i], rather than how much gameplay uses minatures. In my experience, though, roleplay doesn't stop when the DM says "role for initiative". It continues throughout combat, whether or not minatures are used. The characters don't suddenly lose their identities and personalities and turn into chess pieces simply because they're being represented by physical objects. [/QUOTE]
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