Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What's wrong with Mini-Centric?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 3869854" data-attributes="member: 2067"><p>You can easily simulate terrain and situation in abstraction.</p><p></p><p>I dislike minis simply because it adds so much realism that it removes the cinematic craziness, and not enough realism to make it really real and prevent weirdness like ten-foot horses and to be able to accommodate 3-D battlefields with different elevations and things like flying or swimming. </p><p></p><p>In abstraction, the movement becomes a challenge to overcome, another cycle of risk and reward.</p><p></p><p>"I want to run up and attack him!"</p><p>"Okay, there's some furniture in the way -- give me a Dex check to get through it."</p><p>*rolls well*</p><p>"Good! You leap upon the table, flourishing your blade, knocking over a stool as you run up to him! This gains you higher ground! Go ahead and roll the attack, +1 bonus."</p><p></p><p>On the grid, this becomes more mathmatical, more of a calculation.</p><p></p><p>"Those squares with furniture count as obstructed, right?"</p><p>"Right, they cost double."</p><p>"Okay, then I can't quite make it to him...instead I'll throw my dagger."</p><p>"The furniture gives him some cover -- take a -2 to hit."</p><p></p><p>I'm not a fan of the grid for a lot of reasons (including cost and set-up issues), but the strongest is that it marries my mind to the board, rather than letting it free to come up with all sorts of weird ideas.</p><p></p><p>I'll admit, the abstraction is a "mother may I" game for a DM. I have my own problems with that, but I'm much more comfortable telling DMs to "Make things interesting by introducing the occasional (but not constant) need for a skill check to navigate difficult terrain. If the character succeeds, they should gain some sort of bonus" and then giving them some examples, than I am with measuring things out.</p><p></p><p>Accuracy be damned. I shoot magic missiles and fireballs and holy lightning. I fade from your sight, and I can slay an army of orcs. I can raise the dead, or kill you with a thought. I should not be confined to a CAGE made of little black lines and filled with plastic men.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3869854, member: 2067"] You can easily simulate terrain and situation in abstraction. I dislike minis simply because it adds so much realism that it removes the cinematic craziness, and not enough realism to make it really real and prevent weirdness like ten-foot horses and to be able to accommodate 3-D battlefields with different elevations and things like flying or swimming. In abstraction, the movement becomes a challenge to overcome, another cycle of risk and reward. "I want to run up and attack him!" "Okay, there's some furniture in the way -- give me a Dex check to get through it." *rolls well* "Good! You leap upon the table, flourishing your blade, knocking over a stool as you run up to him! This gains you higher ground! Go ahead and roll the attack, +1 bonus." On the grid, this becomes more mathmatical, more of a calculation. "Those squares with furniture count as obstructed, right?" "Right, they cost double." "Okay, then I can't quite make it to him...instead I'll throw my dagger." "The furniture gives him some cover -- take a -2 to hit." I'm not a fan of the grid for a lot of reasons (including cost and set-up issues), but the strongest is that it marries my mind to the board, rather than letting it free to come up with all sorts of weird ideas. I'll admit, the abstraction is a "mother may I" game for a DM. I have my own problems with that, but I'm much more comfortable telling DMs to "Make things interesting by introducing the occasional (but not constant) need for a skill check to navigate difficult terrain. If the character succeeds, they should gain some sort of bonus" and then giving them some examples, than I am with measuring things out. Accuracy be damned. I shoot magic missiles and fireballs and holy lightning. I fade from your sight, and I can slay an army of orcs. I can raise the dead, or kill you with a thought. I should not be confined to a CAGE made of little black lines and filled with plastic men. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's wrong with Mini-Centric?
Top