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What's wrong with Perception?
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<blockquote data-quote="Helldritch" data-source="post: 8720869" data-attributes="member: 6855114"><p>I made perception the general skill to go to when you want to be a generalist but weaker when an other skill could do the trick. The DC of check is raised by three an other skill could be used. </p><p></p><p>Want to see the trip wire set on the wilderness path? Perception will help you but survival would be more appropriated. So it would be DC 13 for survival and 16 for perception. </p><p></p><p>Same place but with bugbears? Perception will help you more. DC 13 with perception and 16 with survival. </p><p></p><p>Want to search for a secret door? Sure perception will help you find it but to open it you need investigation. Knowing it is there does not mean you know how to open it. </p><p></p><p>Searching for a magical trap. Perception DC +5 but an arcana check will be at normal. I even give advantage if you use detect magic. </p><p></p><p>Want to check if there is a pit trap in the corridor. Stone masonry will help you. Perception too but at +3. If you have both skills, I will lower the DC by three.</p><p></p><p>But to this, the DM must have a very precise idea of who got which skills at his table. I have a copy of each characters at my place and a small sheet on which all skill levels are resumed. It does not slow down the game this way. Players do not need to ask me if I took their skills into consideration. </p><p></p><p>In addition, having a bit more skills in usage and using different stats makes some feats such as skilled much more interesting as players now see the value in not being a one trick poney. I have fighters using intimidation during combat to give foes a reason to flee and even get an advantage on attack. In effect, the targeted foe is now afflicted with the frightened condition. It may not be in the rule, but it is certainly cool. The fighter may even use intimidation with his strength score if he lands a hit or charisma if no hit is landed. And yet, quite a few fighters now do not ditch charisma as they used to. In fact, many use a new array 15, 14, 13 , 10,10,10. An 8 is seen as too restrictive when you use combined skills and stats this way.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8720869, member: 6855114"] I made perception the general skill to go to when you want to be a generalist but weaker when an other skill could do the trick. The DC of check is raised by three an other skill could be used. Want to see the trip wire set on the wilderness path? Perception will help you but survival would be more appropriated. So it would be DC 13 for survival and 16 for perception. Same place but with bugbears? Perception will help you more. DC 13 with perception and 16 with survival. Want to search for a secret door? Sure perception will help you find it but to open it you need investigation. Knowing it is there does not mean you know how to open it. Searching for a magical trap. Perception DC +5 but an arcana check will be at normal. I even give advantage if you use detect magic. Want to check if there is a pit trap in the corridor. Stone masonry will help you. Perception too but at +3. If you have both skills, I will lower the DC by three. But to this, the DM must have a very precise idea of who got which skills at his table. I have a copy of each characters at my place and a small sheet on which all skill levels are resumed. It does not slow down the game this way. Players do not need to ask me if I took their skills into consideration. In addition, having a bit more skills in usage and using different stats makes some feats such as skilled much more interesting as players now see the value in not being a one trick poney. I have fighters using intimidation during combat to give foes a reason to flee and even get an advantage on attack. In effect, the targeted foe is now afflicted with the frightened condition. It may not be in the rule, but it is certainly cool. The fighter may even use intimidation with his strength score if he lands a hit or charisma if no hit is landed. And yet, quite a few fighters now do not ditch charisma as they used to. In fact, many use a new array 15, 14, 13 , 10,10,10. An 8 is seen as too restrictive when you use combined skills and stats this way. [/QUOTE]
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