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What's wrong with Perception?
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<blockquote data-quote="James Gasik" data-source="post: 8724346" data-attributes="member: 6877472"><p>Let me share some examples of why players might think they need to be good at Perception. This is the Yawning Portal conversion of Sunless Citadel, an adventure for Tier 1 adventurers.</p><p></p><p>Highlights-</p><p></p><p>(Area 4) Secret Door: a trapped secret door leads to area 5. Finding the door requires a DC 20 Wisdom (Perception check).</p><p></p><p>(Area 9) Secret Door: a secret door in the western wall leads to area 10. Finding the door requires a successful DC 20 Wisdom (Perception) check.</p><p></p><p>(Area 10) Quasit hiding here to ambush characters. Stealth +5. Secret Door: finding the door in the southern wall requires a DC 20 Wisdom (Perception) check.</p><p></p><p>(Area 11) Secret Door: a secret trapdoor in the floor requires a DC 20 Wisdom (Perception) check to find.</p><p></p><p>(Area 15) Treasure: a thorough search of the firepit and a successful DC 15 (Perception) check reveals a jade figurine.</p><p></p><p>(Area 24) Hidden Pit: with a successful DC 15 Wisdom (Perception) check, a character notices the door's unmortared rim.</p><p></p><p>(Area 25) Fountain: a character who makes a successful DC 15 Wisdom (Perception) check notices a mostly worn-away inscription in Draconic. Scythe Trap: the blade is concealed in a slot in the ceiling. A successful DC 20 Wisdom (Perception) check can find the slot before the trap is sprung.</p><p></p><p>(Area 27) Treasure: a secret compartment in the shrine, requiring a successful DC 20 Wisdom (Perception) check to find...</p><p></p><p>(Area 28) Investigating: a character who succeeds on a DC 15 Wisdom (Perception) check notices tracks in the dust here.</p><p></p><p>(Area 29) Trapped Fountain: a successful DC 20 Wisdom (Perception) check reveals suspicious metallic tubes in the carved dragon's mouth. A character who makes a successful DC 20 Wisdom (Perception) check notices a mostly worn-away inscription in Draconic.</p><p></p><p>(Area 31) with a successful DC 15 Wisdom (Perception) check, someone who carefully opens the door might spot the bell attached to the door about 3 feet off the ground. A character who examines the space around the door before opening it and succeeds on a DC 15 Wisdom (Perception) check notices the damage done to the door when the goblins fastened the bell to it.</p><p></p><p>I've got 10 more pages to go on this adventure, but I think that's enough to give you all the idea.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8724346, member: 6877472"] Let me share some examples of why players might think they need to be good at Perception. This is the Yawning Portal conversion of Sunless Citadel, an adventure for Tier 1 adventurers. Highlights- (Area 4) Secret Door: a trapped secret door leads to area 5. Finding the door requires a DC 20 Wisdom (Perception check). (Area 9) Secret Door: a secret door in the western wall leads to area 10. Finding the door requires a successful DC 20 Wisdom (Perception) check. (Area 10) Quasit hiding here to ambush characters. Stealth +5. Secret Door: finding the door in the southern wall requires a DC 20 Wisdom (Perception) check. (Area 11) Secret Door: a secret trapdoor in the floor requires a DC 20 Wisdom (Perception) check to find. (Area 15) Treasure: a thorough search of the firepit and a successful DC 15 (Perception) check reveals a jade figurine. (Area 24) Hidden Pit: with a successful DC 15 Wisdom (Perception) check, a character notices the door's unmortared rim. (Area 25) Fountain: a character who makes a successful DC 15 Wisdom (Perception) check notices a mostly worn-away inscription in Draconic. Scythe Trap: the blade is concealed in a slot in the ceiling. A successful DC 20 Wisdom (Perception) check can find the slot before the trap is sprung. (Area 27) Treasure: a secret compartment in the shrine, requiring a successful DC 20 Wisdom (Perception) check to find... (Area 28) Investigating: a character who succeeds on a DC 15 Wisdom (Perception) check notices tracks in the dust here. (Area 29) Trapped Fountain: a successful DC 20 Wisdom (Perception) check reveals suspicious metallic tubes in the carved dragon's mouth. A character who makes a successful DC 20 Wisdom (Perception) check notices a mostly worn-away inscription in Draconic. (Area 31) with a successful DC 15 Wisdom (Perception) check, someone who carefully opens the door might spot the bell attached to the door about 3 feet off the ground. A character who examines the space around the door before opening it and succeeds on a DC 15 Wisdom (Perception) check notices the damage done to the door when the goblins fastened the bell to it. I've got 10 more pages to go on this adventure, but I think that's enough to give you all the idea. [/QUOTE]
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What's wrong with Perception?
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