Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What's wrong with Perception?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cruentus" data-source="post: 8724371" data-attributes="member: 7034645"><p>IMO, its mostly terrible adventure design...</p><p></p><p>Why are the DC's for doors so high? Assuming that a character has +2 Prof, and +2 or 3 for their Wis, they have to roll a 15 or so to see the door? Is it intentionally so well hidden as to need that level of Perception? If not, bad design. If so, why?</p><p></p><p>And are there other ways to access the areas hidden behind the doors that are less onerous? Why not?</p><p></p><p>Is accessing those doors critical to the adventure's success? If so. Bad design.</p><p></p><p>And frankly, half of those rolls are stupid. I have to roll a DC 15 to find a jade figurine in a firepit? Or to notice missing mortar? So I have a 50% chance of missing those? Bad design. They could both be auto successes if someone pokes through the firepit, or look around where the mortar is.</p><p></p><p>With adventures like this, no wonder people in the other Perception thread said "I roll Perception". It seems that at least this adventure is modeled on Perception checks everywhere, and a lot of times where they aren't needed.</p><p></p><p>YMMV</p><p></p><p>Edit: you realize that adventures like this are training players to see Perception as super necessary, right? And if this is how new DMs are being shown the ropes... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="Cruentus, post: 8724371, member: 7034645"] IMO, its mostly terrible adventure design... Why are the DC's for doors so high? Assuming that a character has +2 Prof, and +2 or 3 for their Wis, they have to roll a 15 or so to see the door? Is it intentionally so well hidden as to need that level of Perception? If not, bad design. If so, why? And are there other ways to access the areas hidden behind the doors that are less onerous? Why not? Is accessing those doors critical to the adventure's success? If so. Bad design. And frankly, half of those rolls are stupid. I have to roll a DC 15 to find a jade figurine in a firepit? Or to notice missing mortar? So I have a 50% chance of missing those? Bad design. They could both be auto successes if someone pokes through the firepit, or look around where the mortar is. With adventures like this, no wonder people in the other Perception thread said "I roll Perception". It seems that at least this adventure is modeled on Perception checks everywhere, and a lot of times where they aren't needed. YMMV Edit: you realize that adventures like this are training players to see Perception as super necessary, right? And if this is how new DMs are being shown the ropes... :rolleyes: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's wrong with Perception?
Top