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What's wrong with Perception?
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<blockquote data-quote="Cruentus" data-source="post: 8724592" data-attributes="member: 7034645"><p>I agree. But here also highlights an overall problem with the way the game (and I guess every game, if you really tear into it), is that whether its through 'heavy investment', Feats, Magic, natural species or class abilities, you can trivialize large portions of the game: healing, darkness, secret doors, traps, poisons, disease, resources, light, etc. All the icky stuff that people don't want to bother with. Then what's left? Combat and getting all the things. That, to me, is incredibly boring. </p><p></p><p>I have that same problem in my games where that one guy will craft his character, whether Barbarian or Warlock, to be nigh unhittable, unwoundable, or able to Nova in such a way as to trivialize almost every encounter. So now, not only is the non-combat stuff borked, cause, why roll; but now combat is in the same boat. I have to put things that are 2x or 3x the DC of the party to even threaten them, which then rides the razor of TPK. I haven't been able to find a middle ground at all in 5e, for any of the pillars...</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8724592, member: 7034645"] I agree. But here also highlights an overall problem with the way the game (and I guess every game, if you really tear into it), is that whether its through 'heavy investment', Feats, Magic, natural species or class abilities, you can trivialize large portions of the game: healing, darkness, secret doors, traps, poisons, disease, resources, light, etc. All the icky stuff that people don't want to bother with. Then what's left? Combat and getting all the things. That, to me, is incredibly boring. I have that same problem in my games where that one guy will craft his character, whether Barbarian or Warlock, to be nigh unhittable, unwoundable, or able to Nova in such a way as to trivialize almost every encounter. So now, not only is the non-combat stuff borked, cause, why roll; but now combat is in the same boat. I have to put things that are 2x or 3x the DC of the party to even threaten them, which then rides the razor of TPK. I haven't been able to find a middle ground at all in 5e, for any of the pillars... [/QUOTE]
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