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What's wrong with Perception?
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<blockquote data-quote="James Gasik" data-source="post: 8724731" data-attributes="member: 6877472"><p>The problem is, if someone says "I look around the room" and I say "roll Perception", and they fail to hit the DC, they rarely say "I keep looking!". They assume that there's nothing to be found.</p><p></p><p>And really, if they did otherwise, then you'd be spending way more time investigating rooms, slowing the game down. And if all it takes it 10 times the time to always succeed on finding things, then why are we rolling unless there's a serious chance of failing an adventure goal or getting distracted by wandering monsters?</p><p></p><p>And before anyone says "well, you shouldn't need to roll all the time", then why have DC's set?</p><p></p><p>As for multiple people being able to roll, it depends. In the Sunless Citadel example, I snipped out a few instances of "if players do X, then they can roll a Perception check". Now maybe adventures shouldn't be written that way, but if they are, it's highly unlikely each player, in turn, is going to decide to look at a particular feature, or make the same action that would trigger the roll, so it's not always a group exercise either.</p><p></p><p>And even if everyone gets to roll, it's not always a group success- say for example, determining whether a Bugbear surprises you (which he's likely to do, since his Stealth is +6, and having a Perception higher than +5 can be kind of tough in a point-buy game (which so many 5e games I've played in are).</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8724731, member: 6877472"] The problem is, if someone says "I look around the room" and I say "roll Perception", and they fail to hit the DC, they rarely say "I keep looking!". They assume that there's nothing to be found. And really, if they did otherwise, then you'd be spending way more time investigating rooms, slowing the game down. And if all it takes it 10 times the time to always succeed on finding things, then why are we rolling unless there's a serious chance of failing an adventure goal or getting distracted by wandering monsters? And before anyone says "well, you shouldn't need to roll all the time", then why have DC's set? As for multiple people being able to roll, it depends. In the Sunless Citadel example, I snipped out a few instances of "if players do X, then they can roll a Perception check". Now maybe adventures shouldn't be written that way, but if they are, it's highly unlikely each player, in turn, is going to decide to look at a particular feature, or make the same action that would trigger the roll, so it's not always a group exercise either. And even if everyone gets to roll, it's not always a group success- say for example, determining whether a Bugbear surprises you (which he's likely to do, since his Stealth is +6, and having a Perception higher than +5 can be kind of tough in a point-buy game (which so many 5e games I've played in are). [/QUOTE]
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