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What's wrong with Perception?
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<blockquote data-quote="amethal" data-source="post: 8725668" data-attributes="member: 22784"><p>I appreciate it's just an example, but in my case I'd say they automatically hear humanoids talking in rough voices from the other side of the door, but a decent Perception check would enable them to identify the language as Orcish, allow them to understand what was being said (if they speak Orcish and the conversation was interesting, which it probably isn't) and, with a good roll they'd identify that there are at least 4 creatures taking part in the conversation.</p><p></p><p>I suppose you could say straight away "You can hear voices" and wait for someone to ask for more details before you call for a Perception check but since, in my games, someone always does I find it saves time to ask for the check anyway.</p><p></p><p>(Also, the request to roll the dice encourages my players to stop chatting amongst themselves and actually pay attention to the ostensible reason we have gathered together, but YMMV.)</p></blockquote><p></p>
[QUOTE="amethal, post: 8725668, member: 22784"] I appreciate it's just an example, but in my case I'd say they automatically hear humanoids talking in rough voices from the other side of the door, but a decent Perception check would enable them to identify the language as Orcish, allow them to understand what was being said (if they speak Orcish and the conversation was interesting, which it probably isn't) and, with a good roll they'd identify that there are at least 4 creatures taking part in the conversation. I suppose you could say straight away "You can hear voices" and wait for someone to ask for more details before you call for a Perception check but since, in my games, someone always does I find it saves time to ask for the check anyway. (Also, the request to roll the dice encourages my players to stop chatting amongst themselves and actually pay attention to the ostensible reason we have gathered together, but YMMV.) [/QUOTE]
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What's wrong with Perception?
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