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What's wrong with Perception?
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<blockquote data-quote="rmcoen" data-source="post: 8748328" data-attributes="member: 6692404"><p>Sorry just had to chime in here, many pages later. Literally in my last campaign session, the various PCs had to make Animal Handling (the ex-marine driving the horse-and-wagon cross country with the Exhasuted spellcasters in back because of a Forced March, ahead of a giant warparty), Medicine and Nature checks (identifying damaged plant life, determining they were medicinal plants picked clean, by said giant warparty, and understanding the medicinal salves would last only 3 days, giving a range of potential targets), Nature checks again (to determine that the awfully-conveniently-timed fierce storm was in fact <em>natural</em> in origin (helped by a druidcraft cantrip), and not a big "we're hitting this location here" sign), and a performance check with animal handling (to calm the storm-spooked horses of the giants' target, so they could mount up and flee). Oh, and a <em>gratuitous</em> Performance check by the bard, because why not!</p><p></p><p>Also used were Persuasion, raw Charisma, ranger Primeval Awareness (shocker, right?), Favored enemy, Favored Terrain, Survival (tracking, foraging), raw CON (the forced marches), Athletics (climbing mountainous terrain for a better view), Stealth (because giants!), and several raw INT checks (to recall previously learned/noticed information), and an INT/Arcana check (by the <em>warlock</em>) to understand a weird floating crystal near the giants' target. [No combat... but that's coming next session!]</p><p></p><p></p><p>Otherwise, to the OP, I work hard as a DM to make the line between Perception and Investigation very clear. That being said, the vast majority of my characters will have moderate to good Perception skills - sometimes <em>despite</em> low WIS - because nearly every bad situation starts with "make a Perception check"!! I won't let players "search" with Perception, but knowing this is a good time to Investigate is still valuable.</p></blockquote><p></p>
[QUOTE="rmcoen, post: 8748328, member: 6692404"] Sorry just had to chime in here, many pages later. Literally in my last campaign session, the various PCs had to make Animal Handling (the ex-marine driving the horse-and-wagon cross country with the Exhasuted spellcasters in back because of a Forced March, ahead of a giant warparty), Medicine and Nature checks (identifying damaged plant life, determining they were medicinal plants picked clean, by said giant warparty, and understanding the medicinal salves would last only 3 days, giving a range of potential targets), Nature checks again (to determine that the awfully-conveniently-timed fierce storm was in fact [I]natural[/I] in origin (helped by a druidcraft cantrip), and not a big "we're hitting this location here" sign), and a performance check with animal handling (to calm the storm-spooked horses of the giants' target, so they could mount up and flee). Oh, and a [I]gratuitous[/I] Performance check by the bard, because why not! Also used were Persuasion, raw Charisma, ranger Primeval Awareness (shocker, right?), Favored enemy, Favored Terrain, Survival (tracking, foraging), raw CON (the forced marches), Athletics (climbing mountainous terrain for a better view), Stealth (because giants!), and several raw INT checks (to recall previously learned/noticed information), and an INT/Arcana check (by the [I]warlock[/I]) to understand a weird floating crystal near the giants' target. [No combat... but that's coming next session!] Otherwise, to the OP, I work hard as a DM to make the line between Perception and Investigation very clear. That being said, the vast majority of my characters will have moderate to good Perception skills - sometimes [I]despite[/I] low WIS - because nearly every bad situation starts with "make a Perception check"!! I won't let players "search" with Perception, but knowing this is a good time to Investigate is still valuable. [/QUOTE]
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