Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What's wrong with scaling (and levels, bonuses, advancement, etc)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ultimatecalibur" data-source="post: 5696778" data-attributes="member: 59539"><p>I don't think he did. In 4e the effect of bonuses on rolls to hit are often invisible while the effect of bonuses on damage rolls are. If you need a to roll an 11 to hit something at level one, by the time you get a +<em>n[/n] weapon enemy defenses have increased so that you still need to roll an 11 to hit. On the other hand the effect of bonuses on damage rolls is highly visible: a +1 damage bonus noticeably increases damage dealt because the damage total a character inflicts has increased.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>While the math should be able to take it into account, what is important is when, where, how often and in what situations that the math these bonuses into account. If the math always takes those bonuses into account when determining the base hp, hit bonuses and defenses of monsters then you get a narrow linear scale that is effectively identical to one where those bonuses were never given or taken into account. </em></p><p><em></em></p><p> <em></em></p><p><em></em></p><p><em>If the math still takes into account that level 1-10 characters will have +0 equipment, 11-20 +1 and 21 30 +2, this is only changing scale and the unit of measurement and not really influencing the underlining math. This is like saying 212°F, 100°C, and 373.15°K are different temperatures.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>This doesn't really do what you think it does. I doesn't change the math and just hides where the bonuses are coming from. I even argued with you about this sort of thing back in March in a topic I made about <a href="http://www.enworld.org/forum/general-rpg-discussion/303269-why-i-dont-like-wealth-level-guidelines.html#post5503114" target="_blank">Wealth by Level guidelines</a>.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>All they do is minimize the visibility of magical equipments effect on their ability to hit. </em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>You could also use those enemies with higher "protection levels" and expect harder fights that take more out of the characters and in the end give them more xp. </em></p><p><em></em></p><p><em>What you have proposed here is an idea I have been putting forward since March.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>Do not forget that characters and monsters get hp and abilities as they level. A 6th level Fighter with normal equipment and a 1st level Fighter armed with +5 equipment may have the same EL but in a fight between the two the 6th level fighter will have an advantage.</em></p></blockquote><p></p>
[QUOTE="Ultimatecalibur, post: 5696778, member: 59539"] I don't think he did. In 4e the effect of bonuses on rolls to hit are often invisible while the effect of bonuses on damage rolls are. If you need a to roll an 11 to hit something at level one, by the time you get a +[i]n[/n] weapon enemy defenses have increased so that you still need to roll an 11 to hit. On the other hand the effect of bonuses on damage rolls is highly visible: a +1 damage bonus noticeably increases damage dealt because the damage total a character inflicts has increased. While the math should be able to take it into account, what is important is when, where, how often and in what situations that the math these bonuses into account. If the math always takes those bonuses into account when determining the base hp, hit bonuses and defenses of monsters then you get a narrow linear scale that is effectively identical to one where those bonuses were never given or taken into account. If the math still takes into account that level 1-10 characters will have +0 equipment, 11-20 +1 and 21 30 +2, this is only changing scale and the unit of measurement and not really influencing the underlining math. This is like saying 212°F, 100°C, and 373.15°K are different temperatures. This doesn't really do what you think it does. I doesn't change the math and just hides where the bonuses are coming from. I even argued with you about this sort of thing back in March in a topic I made about [url=http://www.enworld.org/forum/general-rpg-discussion/303269-why-i-dont-like-wealth-level-guidelines.html#post5503114]Wealth by Level guidelines[/url]. All they do is minimize the visibility of magical equipments effect on their ability to hit. You could also use those enemies with higher "protection levels" and expect harder fights that take more out of the characters and in the end give them more xp. What you have proposed here is an idea I have been putting forward since March. Do not forget that characters and monsters get hp and abilities as they level. A 6th level Fighter with normal equipment and a 1st level Fighter armed with +5 equipment may have the same EL but in a fight between the two the 6th level fighter will have an advantage.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's wrong with scaling (and levels, bonuses, advancement, etc)?
Top