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General Tabletop Discussion
*TTRPGs General
What's wrong with scaling (and levels, bonuses, advancement, etc)?
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<blockquote data-quote="FireLance" data-source="post: 5696804" data-attributes="member: 3424"><p><em>Actually, although the damage bonus is more "visible" than the attack bonus, I think (just a general feeling - have not actually done the math) the damage bonus actually scales more slowly compared to monster hit points than the attack bonus with respect to monster defenses.</em></p><p><em></em></p><p><em>In other words, as you go up in levels, even if the chance of hitting the monsters remains the same and you deal more damage with each hit, you're going to need more hits to take each one down. </em></p><p><em></em></p><p><em>In any case, none of the above actually detracts from the key point that the significant variation in attack bonus from magic weapons is the main problem, and solutions to "fix" it will have to address it somehow.</em></p><p><em></em></p><p><em>Could you elaborate on this? Certainly, the broad outcomes of each fight (who wins, length of combat) generally boil down to factors such as relative chances to hit, damage output and durability (hit points, healing, etc.). There is some scope for trade-offs while holding expected results constant (e.g. increasing one party's chances to hit and damage output while increasing the durability of the other party), and small changes in various factors are unlikely to result in significant changes in the outcomes, but large changes will (such as using +1 weapons when the system assumes the use of +6 weapons). </em></p><p><em></em></p><p><em>Yes and no - the variation is now narrower. A Heroic-tier PC with an artifact weapon will be more effective than a Heroic-tier PC with a normal weapon, but the difference will not be as great as a Heroic-tier PC with a +6 weapon compared to a Heroic-tier PC with a non-magic weapon. Effectively, the narrower variation would allow any level PC to adventure with any type of gear and not be significantly over- or under-powered.</em></p><p><em></em></p><p><em>You are correct that it doesn't change the math. However, it does allow the system to work more-or-less as intended without requiring the DM to give out magic items. Probability-wise, the chances of winning a fight and the likely duration of the fight do not change even if the source of the bonus does, as long as the bonus remains the same. </em></p><p><em></em></p><p><em>No, the first case narrows the effect of magical equipment, and the second case eliminates it.</em></p><p><em></em></p><p><em>Of course, that is an extreme example. The difference between a 15th-level character with +3 equipment and a 17th-level character with +1 equipment would be less stark.</em></p></blockquote><p></p>
[QUOTE="FireLance, post: 5696804, member: 3424"] [i]Actually, although the damage bonus is more "visible" than the attack bonus, I think (just a general feeling - have not actually done the math) the damage bonus actually scales more slowly compared to monster hit points than the attack bonus with respect to monster defenses. In other words, as you go up in levels, even if the chance of hitting the monsters remains the same and you deal more damage with each hit, you're going to need more hits to take each one down. In any case, none of the above actually detracts from the key point that the significant variation in attack bonus from magic weapons is the main problem, and solutions to "fix" it will have to address it somehow. Could you elaborate on this? Certainly, the broad outcomes of each fight (who wins, length of combat) generally boil down to factors such as relative chances to hit, damage output and durability (hit points, healing, etc.). There is some scope for trade-offs while holding expected results constant (e.g. increasing one party's chances to hit and damage output while increasing the durability of the other party), and small changes in various factors are unlikely to result in significant changes in the outcomes, but large changes will (such as using +1 weapons when the system assumes the use of +6 weapons). Yes and no - the variation is now narrower. A Heroic-tier PC with an artifact weapon will be more effective than a Heroic-tier PC with a normal weapon, but the difference will not be as great as a Heroic-tier PC with a +6 weapon compared to a Heroic-tier PC with a non-magic weapon. Effectively, the narrower variation would allow any level PC to adventure with any type of gear and not be significantly over- or under-powered. You are correct that it doesn't change the math. However, it does allow the system to work more-or-less as intended without requiring the DM to give out magic items. Probability-wise, the chances of winning a fight and the likely duration of the fight do not change even if the source of the bonus does, as long as the bonus remains the same. No, the first case narrows the effect of magical equipment, and the second case eliminates it. Of course, that is an extreme example. The difference between a 15th-level character with +3 equipment and a 17th-level character with +1 equipment would be less stark.[/i] [/QUOTE]
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What's wrong with scaling (and levels, bonuses, advancement, etc)?
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