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Community
General Tabletop Discussion
*TTRPGs General
What's wrong with scaling (and levels, bonuses, advancement, etc)?
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<blockquote data-quote="DEFCON 1" data-source="post: 5696930" data-attributes="member: 7006"><p>The one downside to including inherent bonuses and then reduce the magic items from +5s/+6s down to +1s/+2s... is that that takes the 'magic' out of the magic items even moreso than it already does.</p><p></p><p>When PCs can gain +1s and +2s from things like combat advantage, leader buffs, feats other powers, etc... getting a magic weapon that also grants you a +1 or +2 is like "yeah, whatever". It's just one more small bonus in a sea of small bonuses that <em>add up</em> to whatever the expected attack bonus a PC is supposed to have.</p><p></p><p>At least a +5 or +6 in comparison to the other attack bonuses PCs get during the course of encounter (now that powers like Lead The Attack have gotten nerfed) at least <em>seems</em> to make it more important. A PC might have a +1 from this bonus, a +2 from this bonus, this feat counteracts what would have been a -2 penalty... and then on top of that, a whopping +5 from the massive magic weapon. Comparatively, that magic item has more heft to it when showing the power of the character.</p><p></p><p>Back in the earlier days... when PCs had their THAC0 chart and those numbers never changed during individual battles and barely changed upon level up... that +1 to +3 magic weapon found was HUGE. Normally a single point of combat effectiveness every other level or every third level (for all the non-fighters) suddenly got bumped a whole point in the midst of an adventure? That was a goldmine. And that's why the magic items were fantastic.</p><p></p><p>But now, with a PCs attack bonuses completely fluid not only every level, but also in every <em>encounter</em>... magic items are just additional no-name plusses floating in a sea of no-name plusses. And there's not much you can really do about it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5696930, member: 7006"] The one downside to including inherent bonuses and then reduce the magic items from +5s/+6s down to +1s/+2s... is that that takes the 'magic' out of the magic items even moreso than it already does. When PCs can gain +1s and +2s from things like combat advantage, leader buffs, feats other powers, etc... getting a magic weapon that also grants you a +1 or +2 is like "yeah, whatever". It's just one more small bonus in a sea of small bonuses that [I]add up[/I] to whatever the expected attack bonus a PC is supposed to have. At least a +5 or +6 in comparison to the other attack bonuses PCs get during the course of encounter (now that powers like Lead The Attack have gotten nerfed) at least [I]seems[/I] to make it more important. A PC might have a +1 from this bonus, a +2 from this bonus, this feat counteracts what would have been a -2 penalty... and then on top of that, a whopping +5 from the massive magic weapon. Comparatively, that magic item has more heft to it when showing the power of the character. Back in the earlier days... when PCs had their THAC0 chart and those numbers never changed during individual battles and barely changed upon level up... that +1 to +3 magic weapon found was HUGE. Normally a single point of combat effectiveness every other level or every third level (for all the non-fighters) suddenly got bumped a whole point in the midst of an adventure? That was a goldmine. And that's why the magic items were fantastic. But now, with a PCs attack bonuses completely fluid not only every level, but also in every [I]encounter[/I]... magic items are just additional no-name plusses floating in a sea of no-name plusses. And there's not much you can really do about it. [/QUOTE]
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General Tabletop Discussion
*TTRPGs General
What's wrong with scaling (and levels, bonuses, advancement, etc)?
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