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What's wrong with splitting the party?
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<blockquote data-quote="Agent Oracle" data-source="post: 3172676" data-attributes="member: 40076"><p>Splitting the party is rarely entertaining for everyone involved. i'll give you a prime example:</p><p></p><p>Back when 3.0 was still the paragon of new D&D, i had a Game Master (bastard) who was running his own thing (pilfering liberally from every old 2nd edition setting). At one point, we had a single wizard in a party of seven players.</p><p></p><p>The Player of that wizard was... alignment Chaotic Apathetic. He'd alternate between doing nothing for prolonged periods of time, and doing something ultra-impulsive and stupid which the GM would protect him from the inevitable consequences of. (Like sprinting across an obviously trapped room and activating the big obviously trapped chair to activate the big obvious party-attacking trap)</p><p></p><p>Anyhow, the GM decided that this guy needed to be given the tower test that had been given to wizards back in Dragonlance.</p><p></p><p>it took the apathetic player THREE HOURS. He'd hem, haw, and do nothing whenever the GM talked to him. The only way he was moved form point to point in the story was by GM Fiat. "So you go to the basement..." type deals.</p><p></p><p>This was three hours when we were devoid of any kind of action, sitting around, watching the LEAST effective player out of all of us, getting the spotlight.</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 3172676, member: 40076"] Splitting the party is rarely entertaining for everyone involved. i'll give you a prime example: Back when 3.0 was still the paragon of new D&D, i had a Game Master (bastard) who was running his own thing (pilfering liberally from every old 2nd edition setting). At one point, we had a single wizard in a party of seven players. The Player of that wizard was... alignment Chaotic Apathetic. He'd alternate between doing nothing for prolonged periods of time, and doing something ultra-impulsive and stupid which the GM would protect him from the inevitable consequences of. (Like sprinting across an obviously trapped room and activating the big obviously trapped chair to activate the big obvious party-attacking trap) Anyhow, the GM decided that this guy needed to be given the tower test that had been given to wizards back in Dragonlance. it took the apathetic player THREE HOURS. He'd hem, haw, and do nothing whenever the GM talked to him. The only way he was moved form point to point in the story was by GM Fiat. "So you go to the basement..." type deals. This was three hours when we were devoid of any kind of action, sitting around, watching the LEAST effective player out of all of us, getting the spotlight. [/QUOTE]
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What's wrong with splitting the party?
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