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What's wrong with splitting the party?
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<blockquote data-quote="Umbran" data-source="post: 3173408" data-attributes="member: 177"><p>The one that has worked the absolute best for me in the past is simple - multiple GMs. However, that's not always available.</p><p></p><p></p><p></p><p>In my experience, this works reasonably well in low-stress situations. When folks are out doing "legwork" and other needed but uncomplicated things, nobody cares about having the time be in small chunks. </p><p></p><p>But when the scenes in question have lots of dramatic tension, you tend to ruin it by breaking away frequently. And it is very easy for both the players and the GM to lose track of combat scenes when you time-share like that. </p><p></p><p>Note - for my group "don't split the party" is a <em>player</em> mantra, not a GM one. I do nothing to enforce it. If the players all choose this course, I do my best, but they have to understand that some may end up idle. I apologize to them, but there's only so much a GM can do when this happens unexpectedly. </p><p></p><p>This is a case where a little bit of meta-gaming is a good thing, in my humble opinion. Not that folks should never split up, but that they should only do so when it is worth the detriments to the game as a whole.</p></blockquote><p></p>
[QUOTE="Umbran, post: 3173408, member: 177"] The one that has worked the absolute best for me in the past is simple - multiple GMs. However, that's not always available. In my experience, this works reasonably well in low-stress situations. When folks are out doing "legwork" and other needed but uncomplicated things, nobody cares about having the time be in small chunks. But when the scenes in question have lots of dramatic tension, you tend to ruin it by breaking away frequently. And it is very easy for both the players and the GM to lose track of combat scenes when you time-share like that. Note - for my group "don't split the party" is a [i]player[/i] mantra, not a GM one. I do nothing to enforce it. If the players all choose this course, I do my best, but they have to understand that some may end up idle. I apologize to them, but there's only so much a GM can do when this happens unexpectedly. This is a case where a little bit of meta-gaming is a good thing, in my humble opinion. Not that folks should never split up, but that they should only do so when it is worth the detriments to the game as a whole. [/QUOTE]
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What's wrong with splitting the party?
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