Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What's wrong with the magic item Christmas tree?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 5113281" data-attributes="member: 3400"><p>I don't think there's anything inherently wrong with the Xmas tree, as long as the PCs earned the items they've got. I'm not sure it's the style I like best, though.</p><p></p><p>But one thing about items, 1e and 2e were designed with the assumption that the fighting classes were more dependent on magic items than wizards. It's explicit in the 1e DMG and (at least) implied in the 2e DMG as well. The random magic item tables are significantly skewed toward magic weapons and armor (40% of the table combined in 2e) and away from wizardly items like staves and wands (4% of the table combined). </p><p></p><p>One of 3e's failings, I believe, is shifting the emphasis on magic items. In 3e, magic armor and weapons make up only 20% of the random treasure. Staves are that common themselves for major items. Add in the ease with which magic items could be created by a spellcaster, and that balancing element in 1e/2e goes out the window. </p><p></p><p>3e's other major failing with magic items, easy creation, is the other main element that contributes to Xmas tree characters. While the 1e/2e DM could control magic item access, 3e gave the tools for that to the PCs. 4e may make it easier for non-spellcasters to craft items, narrowing the imbalance between the two to a feat, but it doesn't really help the Xmas tree issue exacerbated by the items being simply too easy to make from the get go.</p></blockquote><p></p>
[QUOTE="billd91, post: 5113281, member: 3400"] I don't think there's anything inherently wrong with the Xmas tree, as long as the PCs earned the items they've got. I'm not sure it's the style I like best, though. But one thing about items, 1e and 2e were designed with the assumption that the fighting classes were more dependent on magic items than wizards. It's explicit in the 1e DMG and (at least) implied in the 2e DMG as well. The random magic item tables are significantly skewed toward magic weapons and armor (40% of the table combined in 2e) and away from wizardly items like staves and wands (4% of the table combined). One of 3e's failings, I believe, is shifting the emphasis on magic items. In 3e, magic armor and weapons make up only 20% of the random treasure. Staves are that common themselves for major items. Add in the ease with which magic items could be created by a spellcaster, and that balancing element in 1e/2e goes out the window. 3e's other major failing with magic items, easy creation, is the other main element that contributes to Xmas tree characters. While the 1e/2e DM could control magic item access, 3e gave the tools for that to the PCs. 4e may make it easier for non-spellcasters to craft items, narrowing the imbalance between the two to a feat, but it doesn't really help the Xmas tree issue exacerbated by the items being simply too easy to make from the get go. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's wrong with the magic item Christmas tree?
Top