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What's wrong with the magic item Christmas tree?
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<blockquote data-quote="Dausuul" data-source="post: 5115323" data-attributes="member: 58197"><p>In 4E, the system expects you to have +X armor at level Y. X is the same whether you fight with a greatsword or go sword-and-board; the sword-and-boarder's AC is two points higher because of the shield (which doesn't get a magical bonus), but damage is lower because of the smaller damage die on 1-handed weapons.</p><p></p><p>If you remove all magic bonuses from items, then you just give the character a +X inherent bonus to AC (and Fort, Ref, Will, and attacks), and the result is exactly the same. I believe the breakpoints are:</p><p></p><p>Level 2: +1 inherent</p><p>Level 7: +2 inherent</p><p>Level 12: +3 inherent</p><p>Level 17: +4 inherent</p><p>Level 22: +5 inherent</p><p>Level 27: +6 inherent</p><p></p><p>Remember that one of the designers of 4E was Mike Mearls, creator of "Iron Heroes." Building the system so that "wealth by level" was transparent and easy to strip out of the game was a design goal.</p><p></p><p></p><p></p><p>Well, if you consider the DMG2 to be core, then inherent bonuses <em>are</em> core rules. (Admittedly, I don't really hold with the "everything is core" philosophy...)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5115323, member: 58197"] In 4E, the system expects you to have +X armor at level Y. X is the same whether you fight with a greatsword or go sword-and-board; the sword-and-boarder's AC is two points higher because of the shield (which doesn't get a magical bonus), but damage is lower because of the smaller damage die on 1-handed weapons. If you remove all magic bonuses from items, then you just give the character a +X inherent bonus to AC (and Fort, Ref, Will, and attacks), and the result is exactly the same. I believe the breakpoints are: Level 2: +1 inherent Level 7: +2 inherent Level 12: +3 inherent Level 17: +4 inherent Level 22: +5 inherent Level 27: +6 inherent Remember that one of the designers of 4E was Mike Mearls, creator of "Iron Heroes." Building the system so that "wealth by level" was transparent and easy to strip out of the game was a design goal. Well, if you consider the DMG2 to be core, then inherent bonuses [i]are[/i] core rules. (Admittedly, I don't really hold with the "everything is core" philosophy...) [/QUOTE]
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