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What's wrong with the magic item Christmas tree?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5119130" data-attributes="member: 35909"><p>At very high levels, there's the epic feat for 10x production speed (I think the Eberron one is only double the rate). At moderately high levels, a PC could casually shift to a plane with a much faster rate of time and get 30 days of work done in 3 material plane "days."</p><p></p><p>But yeah, generally creating items requires more down time than the game/DM allows for. I just don't get it, though. This seems like a damned if you do, damned if you don't issue. I've seen so many people complain that in 3E, item creation is "too easy" and "broken," and upset that the spellcasters can outfit the entire party with whatever gear they need (when you actually look at the required spells the caster may not have and the sometimes exhorbitantly high required CL, you realize it's not quite so). But then on the flipside, the creation takes so long that in many campaigns it's just not practical to do that, and then people complain about that.</p><p></p><p>I don't know who's criticized 3E item creation in which fashion or both. It just bewilders me how disparate people's opinions of the power level of item creation is.</p><p></p><p>My experience has been that item creation is great for getting small items and utility stuff (MIC adding augment crystals and tons of enhancements with a flat gp cost helped a lot here, too), and at low to mid level CAN be used to generally outfit the entire party. At higher levels, you need plane hopping shenanigans or a cohort to sit by at home base and do the crafting for you for it to still be practical.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5119130, member: 35909"] At very high levels, there's the epic feat for 10x production speed (I think the Eberron one is only double the rate). At moderately high levels, a PC could casually shift to a plane with a much faster rate of time and get 30 days of work done in 3 material plane "days." But yeah, generally creating items requires more down time than the game/DM allows for. I just don't get it, though. This seems like a damned if you do, damned if you don't issue. I've seen so many people complain that in 3E, item creation is "too easy" and "broken," and upset that the spellcasters can outfit the entire party with whatever gear they need (when you actually look at the required spells the caster may not have and the sometimes exhorbitantly high required CL, you realize it's not quite so). But then on the flipside, the creation takes so long that in many campaigns it's just not practical to do that, and then people complain about that. I don't know who's criticized 3E item creation in which fashion or both. It just bewilders me how disparate people's opinions of the power level of item creation is. My experience has been that item creation is great for getting small items and utility stuff (MIC adding augment crystals and tons of enhancements with a flat gp cost helped a lot here, too), and at low to mid level CAN be used to generally outfit the entire party. At higher levels, you need plane hopping shenanigans or a cohort to sit by at home base and do the crafting for you for it to still be practical. [/QUOTE]
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What's wrong with the magic item Christmas tree?
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