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What's Wrong with the Railroad?
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<blockquote data-quote="gizmo33" data-source="post: 4627214" data-attributes="member: 30001"><p>Yea - if the "zeit" your talking about is any time that includes me playing DnD. This isn't a fad, and railroading is something I've seen since I've started playing - even if the terminology is recent.</p><p> </p><p></p><p> </p><p>IMO you basically answered the question that you asked. You mean *besides all that* everything about railroads is good? I think the downside you mention is a pretty big downside.</p><p> </p><p></p><p> </p><p>So if I can read into what you're saying here: the fundemental part of the game that you enjoy is *not* being controlled by the DM. He's not telling you what your characters say to one another, is he? I think this is what everyone wants out of playing. I just think that when the players want to make decisions about things that the DM should recognize that and take it seriously. Some players and playing styles aren't entertained by the same things that you are- which isn't right or wrong.</p><p> </p><p></p><p> </p><p>Modules by necessity are limited to describing a finite number of things. Allowing my players an infinite number of choices does not require that the materials that I use be infinite in length. I expect modules (Pathfinder or otherwise) to detail the likely scenarios and leave it to me to detail the rest. Obviously, there is some subtle encouragement to continue with the "path" (a lack of non-plot NPCs running up to the PCs begging them for help, for example) but my enjoyment as a DM comes from facilitating the kind of adventures that the players want to participate in, and that means being open to a change of course.</p><p> </p><p></p><p> </p><p>I've played with people that enjoy the kind of game you describe. I have no problem with any of it as long as it's not treated as a fundemental and only way to play RPGs. IMO fudging and railroading is easier to add to a game system than to remove if the system has been designed to expect it. That's why I rant against railroading becoming a core expectation in the way that DnD is played. I also rant against what I perceive to be basic dishonesty when the DM wants to railroad things against the expectations of players. Again, this obviously does not apply to your situation where it appears that you and the DM are in harmony with regards to expectations.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4627214, member: 30001"] Yea - if the "zeit" your talking about is any time that includes me playing DnD. This isn't a fad, and railroading is something I've seen since I've started playing - even if the terminology is recent. IMO you basically answered the question that you asked. You mean *besides all that* everything about railroads is good? I think the downside you mention is a pretty big downside. So if I can read into what you're saying here: the fundemental part of the game that you enjoy is *not* being controlled by the DM. He's not telling you what your characters say to one another, is he? I think this is what everyone wants out of playing. I just think that when the players want to make decisions about things that the DM should recognize that and take it seriously. Some players and playing styles aren't entertained by the same things that you are- which isn't right or wrong. Modules by necessity are limited to describing a finite number of things. Allowing my players an infinite number of choices does not require that the materials that I use be infinite in length. I expect modules (Pathfinder or otherwise) to detail the likely scenarios and leave it to me to detail the rest. Obviously, there is some subtle encouragement to continue with the "path" (a lack of non-plot NPCs running up to the PCs begging them for help, for example) but my enjoyment as a DM comes from facilitating the kind of adventures that the players want to participate in, and that means being open to a change of course. I've played with people that enjoy the kind of game you describe. I have no problem with any of it as long as it's not treated as a fundemental and only way to play RPGs. IMO fudging and railroading is easier to add to a game system than to remove if the system has been designed to expect it. That's why I rant against railroading becoming a core expectation in the way that DnD is played. I also rant against what I perceive to be basic dishonesty when the DM wants to railroad things against the expectations of players. Again, this obviously does not apply to your situation where it appears that you and the DM are in harmony with regards to expectations. [/QUOTE]
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