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What's Wrong with the Railroad?
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<blockquote data-quote="Lord Zardoz" data-source="post: 4628262" data-attributes="member: 704"><p>At the point that it is no longer especially vulnerable to being derailed, I generally stop considering it a railroaded plot. There are a few specific criteria that fit what I (and I suspect many others) would call a railroaded plot.</p><p></p><p> - The players cannot alter the outcome of any plot critical events.</p><p> - The players are only permitted to take a single course of action at any point where a decision is called for.</p><p></p><p>Having a linear plot is not enough. A railroad has a linear plot and tends to make assumptions about the players reactions to events within those plots</p><p></p><p></p><p></p><p></p><p>This is a pretty bad strawman example. That is not even D&D, that is just a DM telling the players what happened.</p><p></p><p>A classic example of a railroad plot is any plot that would require the players are attacked by slavers,captured, have all their equipment taken from them, and then be forced to escape. Especially if it is impossible for the players to avoid capture, no matter how clever they are. The adventure calls for the players to spend time captured, so it is assumed it happens, and the adventure outright calls for the DM to give the villains whatever resources are required to bring this event about.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4628262, member: 704"] At the point that it is no longer especially vulnerable to being derailed, I generally stop considering it a railroaded plot. There are a few specific criteria that fit what I (and I suspect many others) would call a railroaded plot. - The players cannot alter the outcome of any plot critical events. - The players are only permitted to take a single course of action at any point where a decision is called for. Having a linear plot is not enough. A railroad has a linear plot and tends to make assumptions about the players reactions to events within those plots This is a pretty bad strawman example. That is not even D&D, that is just a DM telling the players what happened. A classic example of a railroad plot is any plot that would require the players are attacked by slavers,captured, have all their equipment taken from them, and then be forced to escape. Especially if it is impossible for the players to avoid capture, no matter how clever they are. The adventure calls for the players to spend time captured, so it is assumed it happens, and the adventure outright calls for the DM to give the villains whatever resources are required to bring this event about. END COMMUNICATION [/QUOTE]
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