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<blockquote data-quote="GuardianLurker" data-source="post: 807274" data-attributes="member: 786"><p><strong>Additions...</strong></p><p></p><p>Add the following skills to the Class skill list: Disguise, Hide, Move Silently</p><p></p><p>Add the following ability at every odd level (1,3,5,7,9,...): Guardian Power</p><p></p><p><em>Guardian Power</em></p><p>At first level, and every two levels thereafter, the Knight can choose one of the following abilities, usable once per day as an extraordinary ability. If the same ability is chosen more than once, the number of uses increases by one more per day.</p><p></p><p>Level</p><p>+Cha bonus__Ability________ Effect </p><p>1________ Sanctuary_______As first level Cleric spell </p><p>2________ Inspire Crowd____Allied humanoids within hearing (up to level * Cha bonus total HD) gain a +2 morale bonus to all rolls while aiding (or obeying) the Knight. </p><p>3________ Deflection_______ Add a +7 dodge bonus to AC for 1 rnd/level against all attacks </p><p>4________ Guardian's Eyes__ Cannot be flanked, or denied Dex bonus for 1 min/level </p><p>5________ Raise Crowd_____ Allied and neutral humanoids within hearing (up to level * Cha bonus total HD) must make a Will save (DC 15+level+Cha bonus) or feel compelled to aid or obey the Knight (as if they had a Helpful attitude). </p><p>6________ Improved Invisiblity As the fourth level Wizard spell </p><p>7________ Spell Immunity___ As the fourth level Cleric spell </p><p>8________ Dimension Door__ As the fourth level Wizard spell </p><p>9________ Greater Sanctuary As first level Cleric spell, but 1 creature/level </p><p>10_______ Scry___________ As fourth level Wizard spell</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 807274, member: 786"] [b]Additions...[/b] Add the following skills to the Class skill list: Disguise, Hide, Move Silently Add the following ability at every odd level (1,3,5,7,9,...): Guardian Power [i]Guardian Power[/i] At first level, and every two levels thereafter, the Knight can choose one of the following abilities, usable once per day as an extraordinary ability. If the same ability is chosen more than once, the number of uses increases by one more per day. Level +Cha bonus__Ability________ Effect 1________ Sanctuary_______As first level Cleric spell 2________ Inspire Crowd____Allied humanoids within hearing (up to level * Cha bonus total HD) gain a +2 morale bonus to all rolls while aiding (or obeying) the Knight. 3________ Deflection_______ Add a +7 dodge bonus to AC for 1 rnd/level against all attacks 4________ Guardian's Eyes__ Cannot be flanked, or denied Dex bonus for 1 min/level 5________ Raise Crowd_____ Allied and neutral humanoids within hearing (up to level * Cha bonus total HD) must make a Will save (DC 15+level+Cha bonus) or feel compelled to aid or obey the Knight (as if they had a Helpful attitude). 6________ Improved Invisiblity As the fourth level Wizard spell 7________ Spell Immunity___ As the fourth level Cleric spell 8________ Dimension Door__ As the fourth level Wizard spell 9________ Greater Sanctuary As first level Cleric spell, but 1 creature/level 10_______ Scry___________ As fourth level Wizard spell [/QUOTE]
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