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What's Wrong with Virtual Tabletop Play?
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<blockquote data-quote="kenobi65" data-source="post: 3306292" data-attributes="member: 1515"><p>Absolutely agree. A *very good* typist can type at 70wpm or so; a *great* typist (e.g., someone who types for a living) may be over 100. Read, out loud, at a normal speed, boxed text out of a module; unless you absolutely stumble over the words, you're at far more than 100 words in 60 seconds.</p><p></p><p>I've been playing chat-based online games (RPGA games mostly) for 5 years. The upside is that it lets me play regularly with friends that are scattered all over the country, and, as some have said, it's better than not playing with them at all. The downsides are that it *is* slower (an RPGA module that'd take 3-4 hours F2F usually takes 6-7 hours online), and the overall experience just isn't quite as enjoyable as being together. Another thing that I notice is that most people tend to multi-task at their computer to fill in the slow times during the game; the problem frequently emerges that, when it's Player X's turn, Player X is busy doing an e-mail or paying bills, and it slows things down even more.</p><p></p><p>We're able to get together once or twice a year to play F2F, usually at GenCon or Origins, and those experiences are just more enjoyable (even after you take into account the fact that we're at a crowded, loud convention).</p><p></p><p>Yes, using voice-based programs would speed it up, but some of my friends are technologically challenged, playing on old machines, and / or still on dial-up. We may do that someday, but right now, it's not feasible.</p><p></p><p>In short: online play is better than not playing, but, for me, it's missing something.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 3306292, member: 1515"] Absolutely agree. A *very good* typist can type at 70wpm or so; a *great* typist (e.g., someone who types for a living) may be over 100. Read, out loud, at a normal speed, boxed text out of a module; unless you absolutely stumble over the words, you're at far more than 100 words in 60 seconds. I've been playing chat-based online games (RPGA games mostly) for 5 years. The upside is that it lets me play regularly with friends that are scattered all over the country, and, as some have said, it's better than not playing with them at all. The downsides are that it *is* slower (an RPGA module that'd take 3-4 hours F2F usually takes 6-7 hours online), and the overall experience just isn't quite as enjoyable as being together. Another thing that I notice is that most people tend to multi-task at their computer to fill in the slow times during the game; the problem frequently emerges that, when it's Player X's turn, Player X is busy doing an e-mail or paying bills, and it slows things down even more. We're able to get together once or twice a year to play F2F, usually at GenCon or Origins, and those experiences are just more enjoyable (even after you take into account the fact that we're at a crowded, loud convention). Yes, using voice-based programs would speed it up, but some of my friends are technologically challenged, playing on old machines, and / or still on dial-up. We may do that someday, but right now, it's not feasible. In short: online play is better than not playing, but, for me, it's missing something. [/QUOTE]
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