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What's Wrong with Virtual Tabletop Play?
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<blockquote data-quote="Trench" data-source="post: 3306434" data-attributes="member: 40464"><p>All good points. And I can totally understand the preference for real-live tabletop games. However, if one doesn't have the option of doing so...</p><p></p><p>For example, we have a large group- around twelve or so. We have one person from Australia. One from Mexico. One from Canada, who works crazy hours. We have a night shift person, and his wife who has to get up at four in the morning and be in bed by eight or so. Some of us have access to computers at work and during the day. Others only have a short window once they get home from work.</p><p></p><p>These schedules make a chat room pretty impossible. So PbP is the only recourse. We've streamlined a lot of the rules. Initiative got thrown out from the get go. It's first post/first go, with the people who post late having attacks after the monster goes. Many feats are basically wasted feats, which places the focus on other things. The vast majority of our players are hardly combat optimized, given that we write out everything- the focus in on story first. </p><p></p><p>Also, the dreaded "splitting up of the group and having odd man sit out for a session" doesn't occur any more. The DM can easily split the attention between both groups with no difficulty. No one is left behind. In fact, we regularly split our forces for scouting, while other groups talk to someone, or prepare for battle, etc. It works well.</p><p></p><p>I'll admit, it also helps that we've known each other up on ten years now. We can read each other really well, and often can guess what one person is going for just by reading it.</p><p></p><p>Again, given the choice, sure table top it.</p></blockquote><p></p>
[QUOTE="Trench, post: 3306434, member: 40464"] All good points. And I can totally understand the preference for real-live tabletop games. However, if one doesn't have the option of doing so... For example, we have a large group- around twelve or so. We have one person from Australia. One from Mexico. One from Canada, who works crazy hours. We have a night shift person, and his wife who has to get up at four in the morning and be in bed by eight or so. Some of us have access to computers at work and during the day. Others only have a short window once they get home from work. These schedules make a chat room pretty impossible. So PbP is the only recourse. We've streamlined a lot of the rules. Initiative got thrown out from the get go. It's first post/first go, with the people who post late having attacks after the monster goes. Many feats are basically wasted feats, which places the focus on other things. The vast majority of our players are hardly combat optimized, given that we write out everything- the focus in on story first. Also, the dreaded "splitting up of the group and having odd man sit out for a session" doesn't occur any more. The DM can easily split the attention between both groups with no difficulty. No one is left behind. In fact, we regularly split our forces for scouting, while other groups talk to someone, or prepare for battle, etc. It works well. I'll admit, it also helps that we've known each other up on ten years now. We can read each other really well, and often can guess what one person is going for just by reading it. Again, given the choice, sure table top it. [/QUOTE]
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