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What's Wrong with Virtual Tabletop Play?
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<blockquote data-quote="awayfarer" data-source="post: 3306582" data-attributes="member: 42702"><p>I really do not understand the assertion that face to face gaming moves along faster than online gaming.</p><p></p><p>I started gaming about two years ago with two different groups, almost simultaneously. The set up was.</p><p></p><p>1: Group one ran MERP through a combination of tabletop and conference calling. There were 4 of us in Mass. and 3 in California. Occasionally us east-coasters would run side adventures by ourselves.</p><p></p><p>2: The other game was actually one Hussar was running. Five players in a Scarred Lands game over Openrpg.</p><p></p><p>I had side by side comparison from the start, and my experience is that the way the game runs is largely dependant on the group. The tabletop group was significantly slower for a number of reasons, although not all have a bearing on tabletop vs online. The tabletop group moved to Openrpg about 6 months ago and games run at least as smoothly as they did face to face and certainly not any less.</p><p></p><p>I like online gaming for several reasons.</p><p>1: I don't need to leave the house.</p><p>2: Easier to stay in character</p><p>3: If I miss something someone said, I can just scroll back and look at it. Everythings written down and theres less time spent covering old ground.</p><p>4: I don't need a big bag of tiny, easy-to-lose plastic bits and do not need to go out and buy minis. (Although I realize not everyone uses minis to begin with)</p><p></p><p>Lastly, who says the social interaction aspect isn't there? You're still gaming and chatting. Theres also nothing to stop you from having a beer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="awayfarer, post: 3306582, member: 42702"] I really do not understand the assertion that face to face gaming moves along faster than online gaming. I started gaming about two years ago with two different groups, almost simultaneously. The set up was. 1: Group one ran MERP through a combination of tabletop and conference calling. There were 4 of us in Mass. and 3 in California. Occasionally us east-coasters would run side adventures by ourselves. 2: The other game was actually one Hussar was running. Five players in a Scarred Lands game over Openrpg. I had side by side comparison from the start, and my experience is that the way the game runs is largely dependant on the group. The tabletop group was significantly slower for a number of reasons, although not all have a bearing on tabletop vs online. The tabletop group moved to Openrpg about 6 months ago and games run at least as smoothly as they did face to face and certainly not any less. I like online gaming for several reasons. 1: I don't need to leave the house. 2: Easier to stay in character 3: If I miss something someone said, I can just scroll back and look at it. Everythings written down and theres less time spent covering old ground. 4: I don't need a big bag of tiny, easy-to-lose plastic bits and do not need to go out and buy minis. (Although I realize not everyone uses minis to begin with) Lastly, who says the social interaction aspect isn't there? You're still gaming and chatting. Theres also nothing to stop you from having a beer. :) [/QUOTE]
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