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What's Wrong with Virtual Tabletop Play?
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<blockquote data-quote="Kahuna Burger" data-source="post: 3310340" data-attributes="member: 8439"><p>I've been doing a play by chat for a few months now, and for a regular game, I prefer it to face to face. Mostly because I can effectively be in a game with the hubby. We have a 2 year old, and no one who we could ask to watch him every week. We had a game going at our place for a while but Kahuna Meatball would get overstimulated by all the people around and want my attention, and by the time we were getting into the flow of the game it would have to be interupted for me to (painfully) put him to bed. With only weeknights available, and one player who lived an hour away and needed to leave by 10 at best, we were not getting a lot of gaming in. </p><p></p><p>The play by chat sessions are scheduled shorter, but go much more smoothly. I can often get the meatball to sleep before we start, and we can play later because no one has to clean up or drive home. Totaly random table talk is reduced, and when it happens the main game can often just flow around it. We can play with a guy who was in the Hubby's face to face game but moved a couple of states away. If I'm not involved at that minute I can run down a load of laundry, and it causes no distraction to the rest of the group. </p><p></p><p>I also find that its easier to get your two cents in, since everyone can type equally loudly and you don't worry about interupting anyone. Yeah, sometimes the order of conversation can get a little confused, but nothing awful.</p><p></p><p>Its worth noting that all but one of us in the chat game have a small child or baby (and he's expecting one soon). The ability to play in our own houses is a tremenous benefit, and we can throw in an extra weekend session far more easily in the chat format than if we had to physically get together.</p><p></p><p>Mechanically, I'd like it if we were playing with one of the programs that can do battlemaps, but that is a problem we could resolve if it became too annoying. (and eventually may.)</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 3310340, member: 8439"] I've been doing a play by chat for a few months now, and for a regular game, I prefer it to face to face. Mostly because I can effectively be in a game with the hubby. We have a 2 year old, and no one who we could ask to watch him every week. We had a game going at our place for a while but Kahuna Meatball would get overstimulated by all the people around and want my attention, and by the time we were getting into the flow of the game it would have to be interupted for me to (painfully) put him to bed. With only weeknights available, and one player who lived an hour away and needed to leave by 10 at best, we were not getting a lot of gaming in. The play by chat sessions are scheduled shorter, but go much more smoothly. I can often get the meatball to sleep before we start, and we can play later because no one has to clean up or drive home. Totaly random table talk is reduced, and when it happens the main game can often just flow around it. We can play with a guy who was in the Hubby's face to face game but moved a couple of states away. If I'm not involved at that minute I can run down a load of laundry, and it causes no distraction to the rest of the group. I also find that its easier to get your two cents in, since everyone can type equally loudly and you don't worry about interupting anyone. Yeah, sometimes the order of conversation can get a little confused, but nothing awful. Its worth noting that all but one of us in the chat game have a small child or baby (and he's expecting one soon). The ability to play in our own houses is a tremenous benefit, and we can throw in an extra weekend session far more easily in the chat format than if we had to physically get together. Mechanically, I'd like it if we were playing with one of the programs that can do battlemaps, but that is a problem we could resolve if it became too annoying. (and eventually may.) [/QUOTE]
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