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What's Wrong with Virtual Tabletop Play?
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<blockquote data-quote="Hussar" data-source="post: 3310773" data-attributes="member: 22779"><p>I think, for me, the biggest bonus of VT gaming is the flexibility. As Kahuna Burger mentions, some of us have children, live far from any other gamers, have significant others, whatever. Getting six adults into the same room for four hours can be a pretty large challenge. However, with online gaming, you can simply find a time that works for you and advertise in that time slot. It took me about two years to build the group that I have and they are great. ((Props to both Awayfarer and Merkuri)) Once you find a group that has similar schedules to you, you're good to go.</p><p></p><p>No need to find babysitters, travel, whatever. Most people can sit down at the computer for three hours and play a game, be it rpg or any other game for that matter. What I really, really hope is that WOTC picks up the ball here and develops a solid VT program. Text based works best, IMO, simply because there is no real learning curve. Setting up a world in NWN is technically challenging and time consuming. Typing up your adventure is no more time consuming for tabletop or VT. </p><p></p><p>With the backing of WOTC, I could see a real community of gamers developing. Imagine RPGA virtual tournaments being held weekly with a few thousand participants. Being able to find a game 24/7 and picking and choosing the one that fits you. OpenRPG has a large enough community that you can almost do that right now. I know that, as a DM, if I post a Players Wanted ad on the OpenRPG forums, for any time day or night, I will have six players within a week or two.</p><p></p><p>To me, that's a very big benefit for VT.</p><p></p><p>And, for those who are interested, here is the raw transcript from our last session. I don't actually trim very much when I post them to the site. Just the banter at the beginning and the end of the session. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 3310773, member: 22779"] I think, for me, the biggest bonus of VT gaming is the flexibility. As Kahuna Burger mentions, some of us have children, live far from any other gamers, have significant others, whatever. Getting six adults into the same room for four hours can be a pretty large challenge. However, with online gaming, you can simply find a time that works for you and advertise in that time slot. It took me about two years to build the group that I have and they are great. ((Props to both Awayfarer and Merkuri)) Once you find a group that has similar schedules to you, you're good to go. No need to find babysitters, travel, whatever. Most people can sit down at the computer for three hours and play a game, be it rpg or any other game for that matter. What I really, really hope is that WOTC picks up the ball here and develops a solid VT program. Text based works best, IMO, simply because there is no real learning curve. Setting up a world in NWN is technically challenging and time consuming. Typing up your adventure is no more time consuming for tabletop or VT. With the backing of WOTC, I could see a real community of gamers developing. Imagine RPGA virtual tournaments being held weekly with a few thousand participants. Being able to find a game 24/7 and picking and choosing the one that fits you. OpenRPG has a large enough community that you can almost do that right now. I know that, as a DM, if I post a Players Wanted ad on the OpenRPG forums, for any time day or night, I will have six players within a week or two. To me, that's a very big benefit for VT. And, for those who are interested, here is the raw transcript from our last session. I don't actually trim very much when I post them to the site. Just the banter at the beginning and the end of the session. :) [/QUOTE]
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