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What's Wrong with Virtual Tabletop Play?
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<blockquote data-quote="sjmiller" data-source="post: 3311070" data-attributes="member: 17262"><p>I can give you my reason for preferring face-to-face gaming. It costs me less. I don't have a high speed internet connection, or the headphones with the microphone, or a web cam, or anything like that. To play a face-to-face game all I need are the books I spent $20 each to get ($60 if I am playing D&D), the dice I have owned for decades, pencil, and paper. To play online it will cost me a lot more.</p><p></p><p>Plus, I can't joke around with my friends when we're not involved in the game, we can't share my bottle of champagne and cake for my birthday (happened last weekend), and the game just seems more cold and impersonal. I game for the social aspects of gaming, as well as for the actual game play. Gaming online, to me at least, is about as anti-social as a game can be.</p></blockquote><p></p>
[QUOTE="sjmiller, post: 3311070, member: 17262"] I can give you my reason for preferring face-to-face gaming. It costs me less. I don't have a high speed internet connection, or the headphones with the microphone, or a web cam, or anything like that. To play a face-to-face game all I need are the books I spent $20 each to get ($60 if I am playing D&D), the dice I have owned for decades, pencil, and paper. To play online it will cost me a lot more. Plus, I can't joke around with my friends when we're not involved in the game, we can't share my bottle of champagne and cake for my birthday (happened last weekend), and the game just seems more cold and impersonal. I game for the social aspects of gaming, as well as for the actual game play. Gaming online, to me at least, is about as anti-social as a game can be. [/QUOTE]
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