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What's Wrong with Virtual Tabletop Play?
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<blockquote data-quote="Festivus" data-source="post: 3312293" data-attributes="member: 34532"><p>I don't totally agree with this opinion. </p><p></p><p>I play both online and face to face. My preference is face to face just for the human interaction bit (seeing friends, getting away from wife and kids for a bit), but it's got it's drawbacks too. Getting a group of people together to play on a regular schedule has it's challenges if you are in my age bracket with wife and kids who also want your attention... lack of players in a geographic area is another. One of my players moved to Nevada, the other commutes every two weeks 30+ miles to come to the game.</p><p></p><p>My online game has superior attendance, hardly ever does someone miss a session. Many of us have kids (or sheep) to attend to, making travelling to a game difficult at times. What it lacks is that human interaction thing... you tend to start thinking of the players as computer controlled at times. What helps with this is a voice chat application like Ventrilo, where you can hear human voices speak with each other. It's really quite amazing how much more efficient an online game becomes when you add voice. What it lacks is body language... you can't see a facial expression so sometimes things get taken with the wrong context.</p><p></p><p>I will say that the online game tends to be much more focussed on the game itself, and players tend to roleplay a bit more online (where you can't see them blush I guess), whereas tabletop there always seems to be some conversation about how something in the current adventure reminds someone of Expedition to Barrier Peaks or some such.</p><p></p><p>Choosing between no D&D at all and online D&D... I'll take online any day... as long as I can have voice chat with it too.</p></blockquote><p></p>
[QUOTE="Festivus, post: 3312293, member: 34532"] I don't totally agree with this opinion. I play both online and face to face. My preference is face to face just for the human interaction bit (seeing friends, getting away from wife and kids for a bit), but it's got it's drawbacks too. Getting a group of people together to play on a regular schedule has it's challenges if you are in my age bracket with wife and kids who also want your attention... lack of players in a geographic area is another. One of my players moved to Nevada, the other commutes every two weeks 30+ miles to come to the game. My online game has superior attendance, hardly ever does someone miss a session. Many of us have kids (or sheep) to attend to, making travelling to a game difficult at times. What it lacks is that human interaction thing... you tend to start thinking of the players as computer controlled at times. What helps with this is a voice chat application like Ventrilo, where you can hear human voices speak with each other. It's really quite amazing how much more efficient an online game becomes when you add voice. What it lacks is body language... you can't see a facial expression so sometimes things get taken with the wrong context. I will say that the online game tends to be much more focussed on the game itself, and players tend to roleplay a bit more online (where you can't see them blush I guess), whereas tabletop there always seems to be some conversation about how something in the current adventure reminds someone of Expedition to Barrier Peaks or some such. Choosing between no D&D at all and online D&D... I'll take online any day... as long as I can have voice chat with it too. [/QUOTE]
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