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What's Wrong with Virtual Tabletop Play?
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<blockquote data-quote="Craw Hammerfist" data-source="post: 3315090" data-attributes="member: 49470"><p>You aren't the target for the arrogant comment. It is the attitude expressed by others -- who have not tried a VGT -- that VGTs are inherently inferior that comes across as arrogant. I am particularly amused by the crowd who says they would rather just not play at all than to play on a VGT. I'm betting those who said as much haven't actually been faced with the choice. It is easy to say "I'd just quit." when you have a regular game. It is unlikely that anyone who lost his F2F game and had thrown the D&D monkey off his back enough to simply quit playing would bother hanging out on this forum. </p><p></p><p>The pros and cons of F2F v VGT have been covered thoroughly. However, snikle (no caps, I learn old man) raises an interesting point about VGTs. Combining a VGT with your F2F game makes for one hell of a neat session. If you haven't drooled over the projected map setup depicted at d20SRD.org, then you ought to check it out. As cool as that looks, the description of how the projected map works sounds clunky and time consuming for the DM. That's where the new VGTs come in. They are user friendly and fast. Maps on the fly, spell effects, tokens, fog of war, move tracking, dice rolling (ok, I like to roll the dice at the table, but I'm old) these are the things that ADD to the gaming experience. The feature lists are going to grow exponentially. </p><p></p><p>VGTs are here. As gamers, we have the opportunity to influence the features that are next to come. As an old school gamer, I can recognize the beauty of a thick dwarven brogue at the table, but that doesn't mean I don't want to see a sweetass digital map on that table, replete with the bloody corpses my Dwarf just felled. Hey! DM! Update the damned map -- and pass me the last slice of pizza.</p></blockquote><p></p>
[QUOTE="Craw Hammerfist, post: 3315090, member: 49470"] You aren't the target for the arrogant comment. It is the attitude expressed by others -- who have not tried a VGT -- that VGTs are inherently inferior that comes across as arrogant. I am particularly amused by the crowd who says they would rather just not play at all than to play on a VGT. I'm betting those who said as much haven't actually been faced with the choice. It is easy to say "I'd just quit." when you have a regular game. It is unlikely that anyone who lost his F2F game and had thrown the D&D monkey off his back enough to simply quit playing would bother hanging out on this forum. The pros and cons of F2F v VGT have been covered thoroughly. However, snikle (no caps, I learn old man) raises an interesting point about VGTs. Combining a VGT with your F2F game makes for one hell of a neat session. If you haven't drooled over the projected map setup depicted at d20SRD.org, then you ought to check it out. As cool as that looks, the description of how the projected map works sounds clunky and time consuming for the DM. That's where the new VGTs come in. They are user friendly and fast. Maps on the fly, spell effects, tokens, fog of war, move tracking, dice rolling (ok, I like to roll the dice at the table, but I'm old) these are the things that ADD to the gaming experience. The feature lists are going to grow exponentially. VGTs are here. As gamers, we have the opportunity to influence the features that are next to come. As an old school gamer, I can recognize the beauty of a thick dwarven brogue at the table, but that doesn't mean I don't want to see a sweetass digital map on that table, replete with the bloody corpses my Dwarf just felled. Hey! DM! Update the damned map -- and pass me the last slice of pizza. [/QUOTE]
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