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What's Wrong with Virtual Tabletop Play?
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<blockquote data-quote="Garnfellow" data-source="post: 3316552" data-attributes="member: 1223"><p>I think face-to-face is generally more fun for the effort and certainly easier to run, but play-by-chat has some charms of its own that aren't found in face-to-face play. I haven't run a ton of pbc games, but they seemed to have less out-of-character distractions than a face-to-face game. And it's pretty neat to have a log of everything said and done at the end of the session.</p><p></p><p>Skeptics should try to find transcripts of Frank Mentzer's AOL Aquaria game, which have been floating around the internet in one form or another -- it's is a great example of a complex, long-running pbc game with plenty of crunch and roleplaying. It's what convinced me to try a couple of sessions myself.</p><p></p><p>I used IRC for a couple of sessions of a long-running campaign when it was just plain impossible to schedule a face-to-face session. Overall, I was happy with the results: <a href="http://home.gwi.net/~rdorman/frilond/adv/irc/index.html" target="_blank">http://home.gwi.net/~rdorman/frilond/adv/irc/index.html</a></p><p></p><p>We didn't use it more because (1) the face-to-face scheduling problems went away, (2) Netlag with IRC was a real pain, and (3) some of my players only had access to work computers, and so couldn't easily install a chat client.</p><p></p><p>Since my weekly group has just gone on hiatus, I'd be interested in running some chat-based games. Is OpenRPG the current standard for gaming chat clients?</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 3316552, member: 1223"] I think face-to-face is generally more fun for the effort and certainly easier to run, but play-by-chat has some charms of its own that aren't found in face-to-face play. I haven't run a ton of pbc games, but they seemed to have less out-of-character distractions than a face-to-face game. And it's pretty neat to have a log of everything said and done at the end of the session. Skeptics should try to find transcripts of Frank Mentzer's AOL Aquaria game, which have been floating around the internet in one form or another -- it's is a great example of a complex, long-running pbc game with plenty of crunch and roleplaying. It's what convinced me to try a couple of sessions myself. I used IRC for a couple of sessions of a long-running campaign when it was just plain impossible to schedule a face-to-face session. Overall, I was happy with the results: [url]http://home.gwi.net/~rdorman/frilond/adv/irc/index.html[/url] We didn't use it more because (1) the face-to-face scheduling problems went away, (2) Netlag with IRC was a real pain, and (3) some of my players only had access to work computers, and so couldn't easily install a chat client. Since my weekly group has just gone on hiatus, I'd be interested in running some chat-based games. Is OpenRPG the current standard for gaming chat clients? [/QUOTE]
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