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What's Wrong with Virtual Tabletop Play?
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<blockquote data-quote="Duvik" data-source="post: 3317241" data-attributes="member: 34417"><p>I'm gonna have to speak up in favor of the Virtual Gaming Tables. Somone way back on the first page asked for a link to a session log and I'll first respond by indulging him.</p><p></p><p><a href="http://www.thetangledweb.net/bigfight2.html" target="_blank">A favorite session I ran</a> </p><p></p><p>Now, to those who are arguing the merits of each method of play... I find it to be a moot point. We get our game on however we see fit and I prefer to play online for one major reason... I'm married, with children, and rarely leave the house at night. I also found that playing online was the only way that I have ever found a group in person. I have not one single face to face friend who is interested in roleplaying. I mean, there are some folk up at my local gaming stores that play but, I really just can't see myself taking any of those people seriously. Most of them are just too damned young or have one of two scents about them... either extreme body odor or... extreme body odor coupled with a massive amount of some cologne or another to cover up the smell. ((Just a little joke there, really, I just seem to intimidate the folk up there, I went to sit in on a session and they all looked at me like I was insane. Though I often catch one of the two aforementioned aromas when I visit the shop to purchase minis))</p><p></p><p>Anyway, face to face gaming and gaming via a VGT each has its own merits and flaws. These have been described in length over the course of three pages in this thread and i'm not gonna bother reiterating them again.</p><p></p><p>The fact that many of you are missing is this, it's not a matter of which method is better or worse. What matters is that VGTs give folk an opportunity to experience pen and paper style gaming who would never be able to do so otherwise. An experienced DM using a Virtual gaming table can be as engrossing as watching the latest movie in your house with all the lights turned out and hot steaming bowl of buttered popcorn in your lap.</p><p></p><p>So, knock it as you might but, consider that by knocking Virtual Gaming Tables that you are basically stagnating the game and in fact limiting it's accessibility to a whole world of folk who might never otherwise partake of the pleasure that is pen and paper style role playing.</p></blockquote><p></p>
[QUOTE="Duvik, post: 3317241, member: 34417"] I'm gonna have to speak up in favor of the Virtual Gaming Tables. Somone way back on the first page asked for a link to a session log and I'll first respond by indulging him. [URL=http://www.thetangledweb.net/bigfight2.html]A favorite session I ran[/URL] Now, to those who are arguing the merits of each method of play... I find it to be a moot point. We get our game on however we see fit and I prefer to play online for one major reason... I'm married, with children, and rarely leave the house at night. I also found that playing online was the only way that I have ever found a group in person. I have not one single face to face friend who is interested in roleplaying. I mean, there are some folk up at my local gaming stores that play but, I really just can't see myself taking any of those people seriously. Most of them are just too damned young or have one of two scents about them... either extreme body odor or... extreme body odor coupled with a massive amount of some cologne or another to cover up the smell. ((Just a little joke there, really, I just seem to intimidate the folk up there, I went to sit in on a session and they all looked at me like I was insane. Though I often catch one of the two aforementioned aromas when I visit the shop to purchase minis)) Anyway, face to face gaming and gaming via a VGT each has its own merits and flaws. These have been described in length over the course of three pages in this thread and i'm not gonna bother reiterating them again. The fact that many of you are missing is this, it's not a matter of which method is better or worse. What matters is that VGTs give folk an opportunity to experience pen and paper style gaming who would never be able to do so otherwise. An experienced DM using a Virtual gaming table can be as engrossing as watching the latest movie in your house with all the lights turned out and hot steaming bowl of buttered popcorn in your lap. So, knock it as you might but, consider that by knocking Virtual Gaming Tables that you are basically stagnating the game and in fact limiting it's accessibility to a whole world of folk who might never otherwise partake of the pleasure that is pen and paper style role playing. [/QUOTE]
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