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What's Wrong with Virtual Tabletop Play?
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<blockquote data-quote="snikle" data-source="post: 3318041" data-attributes="member: 46532"><p>Only thing I can guess is at this point, most of the VGTs are made by smaller companies, so they may not have the resources to do somethings like this (you looked at the cost of doing something with livemeeting? One site I saw said $75 per seat per month and/or 35¢ per minute, when selling a $20 game app, it just doesn't make sense). And frankly, as most of the VGTs have free demos people can try out, and many of their customers will gladly demo the program for you, why do they need to do this? Come by <a href="http://www.fouruglymonsters.com" target="_blank">www.fouruglymonsters.com</a> and ask someone on the forum to help you with a VGT, odds are they will. Heck I have even done a few myself. Or as trevor suggested, swing by one of the demos at iCon, I am pretty confident every VGT will have a demo there, if not many of them (some are already posted on the Game/Demo Schedule page). Oh, and by the way, all the VGTs that cost are giving away a few copies of the their program at the convention, so you might be lucky enough to not even have to purchase one. </p><p></p><p></p><p>That is one of the main reasons I wanted to start this convention. If more people tried VGTs, there would be a larger pool of people to play with, hence many of the smaller, less common RPGs could find a home. It's simple mathematics, the more players, the better chance to find a game in _______ system. Rumors abound about a couple of eagerly awaited Rulesets that Digital Adventures is working on for the next version of Fantasy Grounds, and a VGT like MapTool is rule agnostic so you can use any game system in it. Or if you are a die hard in the soul d20 guru, check out d20Pro.</p></blockquote><p></p>
[QUOTE="snikle, post: 3318041, member: 46532"] Only thing I can guess is at this point, most of the VGTs are made by smaller companies, so they may not have the resources to do somethings like this (you looked at the cost of doing something with livemeeting? One site I saw said $75 per seat per month and/or 35¢ per minute, when selling a $20 game app, it just doesn't make sense). And frankly, as most of the VGTs have free demos people can try out, and many of their customers will gladly demo the program for you, why do they need to do this? Come by [url]www.fouruglymonsters.com[/url] and ask someone on the forum to help you with a VGT, odds are they will. Heck I have even done a few myself. Or as trevor suggested, swing by one of the demos at iCon, I am pretty confident every VGT will have a demo there, if not many of them (some are already posted on the Game/Demo Schedule page). Oh, and by the way, all the VGTs that cost are giving away a few copies of the their program at the convention, so you might be lucky enough to not even have to purchase one. That is one of the main reasons I wanted to start this convention. If more people tried VGTs, there would be a larger pool of people to play with, hence many of the smaller, less common RPGs could find a home. It's simple mathematics, the more players, the better chance to find a game in _______ system. Rumors abound about a couple of eagerly awaited Rulesets that Digital Adventures is working on for the next version of Fantasy Grounds, and a VGT like MapTool is rule agnostic so you can use any game system in it. Or if you are a die hard in the soul d20 guru, check out d20Pro. [/QUOTE]
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