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What's Wrong with Virtual Tabletop Play?
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<blockquote data-quote="fade_moonbow" data-source="post: 3318437" data-attributes="member: 49252"><p>When I was younger I would enjoy face to face roleplaying. In fact my early teen years were when I did most of my pen and paper roleplaying. However, I'm an old man now. And I'd prefer not to have to travel about, and meet up with a peer group to play with. With VGT's I can find a group, regardless of age and experience, and I can be taken on board as my character without any other 'fitting in' to be done. This for me is why I prefer VGT gaming. It's an open game without any physical social effort. I also prefer the typed game to that of a VOIP game for the same reason. I don't really want to hear localised accents coming over for characters voices, I'd rather read how they say things and let my imagination create the image of how their characters look and sound.</p><p></p><p>I'm all for OOC chat beforehand, and getting to know the players as such, but in the relative comfort and safety of my own home and gaming desk. All my stuff is at hand, and I've been online gaming for a very long time now, so I'm comfortable with this mode of gaming. </p><p></p><p>I think the main point I'd like to make is that whilst face to face gaming may present some very real social advantages, the VGT cracks open pen and paper roleplaying to a whole wider audience, and it makes it more accessible to your average gamer. Its this that underpins the value of the VGT for me personally. More people playing, bigger community, more opportunities to play a more varied game.</p></blockquote><p></p>
[QUOTE="fade_moonbow, post: 3318437, member: 49252"] When I was younger I would enjoy face to face roleplaying. In fact my early teen years were when I did most of my pen and paper roleplaying. However, I'm an old man now. And I'd prefer not to have to travel about, and meet up with a peer group to play with. With VGT's I can find a group, regardless of age and experience, and I can be taken on board as my character without any other 'fitting in' to be done. This for me is why I prefer VGT gaming. It's an open game without any physical social effort. I also prefer the typed game to that of a VOIP game for the same reason. I don't really want to hear localised accents coming over for characters voices, I'd rather read how they say things and let my imagination create the image of how their characters look and sound. I'm all for OOC chat beforehand, and getting to know the players as such, but in the relative comfort and safety of my own home and gaming desk. All my stuff is at hand, and I've been online gaming for a very long time now, so I'm comfortable with this mode of gaming. I think the main point I'd like to make is that whilst face to face gaming may present some very real social advantages, the VGT cracks open pen and paper roleplaying to a whole wider audience, and it makes it more accessible to your average gamer. Its this that underpins the value of the VGT for me personally. More people playing, bigger community, more opportunities to play a more varied game. [/QUOTE]
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