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What's your 3.5e wishlist?
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<blockquote data-quote="ashockney" data-source="post: 520367" data-attributes="member: 1363"><p><strong>X-cellent!</strong></p><p></p><p>I can't believe I saw this thread in time to actually get my opinions out first. That never seems to happen here in lurker-ville.</p><p></p><p>Here's a few must-haves:</p><p></p><p>1. Spell level balance (all the obvious: Shield, Haste, Harm, etc.) PLEASE!!!</p><p>2. Ranger - way too focused a class, and the favored enemy should be swapped out for other designated feats or a different special ability. This is a critical ability, and is too DM controlled.</p><p>3. Bard - spellcasting needs bumped up.</p><p>4. Sorcerer - clarify to ensure they don't lose the metamagic feat abilities.</p><p>5. Monster Manual - CR 10+ creatures all need re-worked, and should be presented with "combat ready" stats, otherwise they're making the DM's job much harder than it needs to be.</p><p>6. DMG Magic Item Pricing - General sprucing up, similar to the spells.</p><p></p><p>Really like to haves:</p><p>1. Some extra skill points for Warriors and Clerics. Bump everyone if you feel it necessary, but 2 points, particularly on classes that often have no Int or worse, an INT penalty, is PAINFUL!</p><p>2. Better distribution of damage spells for all spell levels (direct, area of effect, and damage over time) in the PH. There are presently some huge gaping holes. </p><p>3. Throw in some better examples of higher level combat feats. Extend the combat feat trees!</p><p>4. Throw in the good stuff from the Hero Builder's Guidebook. Especially sample iconic characters.</p><p>5. Monks could use some help offensively, and have PLENTY of defense to give up if needed to get it.</p><p>6. Barbarians could use a little help in the mid-levels, kinda boring otherwise.</p><p>7. Rogues could have some alternative "high level" abilties. That'd be sweet!</p><p>8. I'd love to see a good "optional" alternative to the spells and feats that cost XP's in the DMG. Not all campaigns can easily facilitate this penalty (including mine).</p><p>9. Paladins...I'd like to see the Mount chucked and turned into an "option" similar to the way they handle for Rogues. Some paladin's this is great, others...Also, Cure Disease. Please?!?! At least give them an interesting ability. Not sure why they couldn't turn undead at full strength. Take away a couple of broken spells and feats from this class, and it's really not very attractive as it stands today.</p></blockquote><p></p>
[QUOTE="ashockney, post: 520367, member: 1363"] [b]X-cellent![/b] I can't believe I saw this thread in time to actually get my opinions out first. That never seems to happen here in lurker-ville. Here's a few must-haves: 1. Spell level balance (all the obvious: Shield, Haste, Harm, etc.) PLEASE!!! 2. Ranger - way too focused a class, and the favored enemy should be swapped out for other designated feats or a different special ability. This is a critical ability, and is too DM controlled. 3. Bard - spellcasting needs bumped up. 4. Sorcerer - clarify to ensure they don't lose the metamagic feat abilities. 5. Monster Manual - CR 10+ creatures all need re-worked, and should be presented with "combat ready" stats, otherwise they're making the DM's job much harder than it needs to be. 6. DMG Magic Item Pricing - General sprucing up, similar to the spells. Really like to haves: 1. Some extra skill points for Warriors and Clerics. Bump everyone if you feel it necessary, but 2 points, particularly on classes that often have no Int or worse, an INT penalty, is PAINFUL! 2. Better distribution of damage spells for all spell levels (direct, area of effect, and damage over time) in the PH. There are presently some huge gaping holes. 3. Throw in some better examples of higher level combat feats. Extend the combat feat trees! 4. Throw in the good stuff from the Hero Builder's Guidebook. Especially sample iconic characters. 5. Monks could use some help offensively, and have PLENTY of defense to give up if needed to get it. 6. Barbarians could use a little help in the mid-levels, kinda boring otherwise. 7. Rogues could have some alternative "high level" abilties. That'd be sweet! 8. I'd love to see a good "optional" alternative to the spells and feats that cost XP's in the DMG. Not all campaigns can easily facilitate this penalty (including mine). 9. Paladins...I'd like to see the Mount chucked and turned into an "option" similar to the way they handle for Rogues. Some paladin's this is great, others...Also, Cure Disease. Please?!?! At least give them an interesting ability. Not sure why they couldn't turn undead at full strength. Take away a couple of broken spells and feats from this class, and it's really not very attractive as it stands today. [/QUOTE]
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