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What's your 3.5e wishlist?
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<blockquote data-quote="PA" data-source="post: 520817" data-attributes="member: 282"><p><strong>Since the times are a-changing...</strong></p><p></p><p><strong>CHARACTER CLASSES</strong></p><p></p><p></p><p>1) Bards</p><p></p><p>- More skill points.</p><p></p><p>- No material components necessary for spells, for Corellon Larethian's sake! It is not much of a power-up, it is no big change rule-wise, but it would bring much in <em>flavor</em>.</p><p></p><p></p><p>2) Clerics</p><p></p><p>I only wish they weren't better spellcasters than Wizards and Sorcerors, but since it would be too much of a change, I won't dwell on that.</p><p></p><p></p><p>3) Monks</p><p></p><p>- More flexibility, as in OA. For instance, they could be allowed to choose among spells of a certain level, at a certain level, and be able to use the chosen spell once per day (per level?) as a spell-like ability. Thus a lot of choice for flavorful "special techniques" without space wasted. (Something like for the Sword Dancer in OA.)</p><p></p><p>- The possibility to boost their unarmed attack bonus, so they can still be unarmed fighter at the highest levels without switching to Sacred Fist (from <em>Defender of the Faith</em>: this class should be used to revise the core Monk).</p><p></p><p></p><p>4) Sorcerers</p><p></p><p>No material component necessary for spells, here again. Theirs is an <em>innate</em> power.</p><p></p><p>Charisma-related skills as class skills.</p><p></p><p></p><p>5) Shaman</p><p></p><p>OK, OA's shaman won't be included in basic D&D... but I regret it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p><strong>SKILLS</strong></p><p></p><p>- Bluff and Intimidate could be bundled together.</p><p>- Jump could work against set DCs, rather than relying on the current math-heavy method.</p><p>- Skill Focus should give a +3 bonus.</p></blockquote><p></p>
[QUOTE="PA, post: 520817, member: 282"] [b]Since the times are a-changing...[/b] [b]CHARACTER CLASSES[/b] 1) Bards - More skill points. - No material components necessary for spells, for Corellon Larethian's sake! It is not much of a power-up, it is no big change rule-wise, but it would bring much in [i]flavor[/i]. 2) Clerics I only wish they weren't better spellcasters than Wizards and Sorcerors, but since it would be too much of a change, I won't dwell on that. 3) Monks - More flexibility, as in OA. For instance, they could be allowed to choose among spells of a certain level, at a certain level, and be able to use the chosen spell once per day (per level?) as a spell-like ability. Thus a lot of choice for flavorful "special techniques" without space wasted. (Something like for the Sword Dancer in OA.) - The possibility to boost their unarmed attack bonus, so they can still be unarmed fighter at the highest levels without switching to Sacred Fist (from [i]Defender of the Faith[/i]: this class should be used to revise the core Monk). 4) Sorcerers No material component necessary for spells, here again. Theirs is an [i]innate[/i] power. Charisma-related skills as class skills. 5) Shaman OK, OA's shaman won't be included in basic D&D... but I regret it. :p [b]SKILLS[/b] - Bluff and Intimidate could be bundled together. - Jump could work against set DCs, rather than relying on the current math-heavy method. - Skill Focus should give a +3 bonus. [/QUOTE]
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